So, I recently added a ghosted enemy to my quest. Thing is, when I finally added it, it wouldn't appear. That was weird. I double checked everything and nothing was wrong. However, I found the problem by accident. The enemy was being drawn to layer 2, but I have every screen use it as a background (I have it this way because of how I place combos used by Zepinho's GB Power Bracelet).
Anyway, my question is. I checked a few other ghosted scripts I have, and some of them use DrawCombo/FastCombo to draw on layer 2. Is there a reason of why the developer always sets it to this? For the above reason, I changed it to always draw on layer 0, but like I asked, is there any problem for this? Or is the layer really important?
Thanks for any responses.