I thought this would be the script for detecting if a moving combo - aka a push block in motion - has an inherent flag:
Screen->ComboI[ComboAt(Screen->MovingBlockX, Screen->MovingBlockY)]
It's part of a larger FFC script that checks all combos for a certain inherent flag and if so, it sets a bool statement to true...it keeps looping every frame as long as the FFC exists - a while(true) loop to constantly check.
The idea is that once there no longer exists any combos with said inherent flag, secrets trigger. The problem is that I want this to apply to push blocks but the second the block gets pushed, secrets get triggered because a moving block doesn't count as one of the 176 combos on screen. While the script does compile just fine, when I go to test it, I change all combos except for one push block and when I push that block, it causes triggers to change but I want it to wait until that block is pushed on a trigger.