Screenshot of the Week 61
#1
Posted 28 July 2004 - 02:12 PM
Radien
Serenia: "Whoa... now that is a long way down..."
Ccc
NoeL
"Whoops! I dropped my ring!"
LinktheMaster
Happyman
Joke submissions pwn you.
Nick
Mr. T Rock say "Don't touch me without gold, sucka!"
Hero Link
Another broken bridge...
Ian
CrystalBlade
A new area in Pure 1st Quest
FireStorm
#2
Posted 28 July 2004 - 02:28 PM
I'll vote later.
#3
Posted 28 July 2004 - 02:49 PM
(Please excuse the mess... but I'm too lazy to bold the names like I usually do)
Radien: This is a good shot. I like how it is generally setup. You used your mountains well. I even see a fairy.
Ccc: This shot... I like it. The coloring of all the tiles seems perfect. Granted I looked at an older version of this shot before, you have greatly improved. This got my vote like I said above.
NoeL: This shot is very nice. Completely custom screen. If it weren't for Ccc's free flowing and nicely done shot, I would have voted for this.
LinktheMaster: This shot has a nice setup. I like the custom mountains and trees. One thing I'm wondering though... is why there is a shadow extending out from the mountains. I suppose it could be moonlight or something, but I dunno.
Happyman: That mountain looks awesome. You should put a level in it, call it level 744, and add some dancing bananas everywhere.
Nick: This shot is not the best shot I could have gotten. If I had spent a little more time, I could have gotten a shot with more of the mountain.
Hero Link: This shot has a nice setup and the Overworld/Dungeon mix is always nice. However, I've never been a fan of the grass suddenly ending in squares in tight places. There is also something a bit odd with the floor border going over part of the rock, but that could just be me.
Ian: This shot is really nice, as well. I sometimes wish I had submitted a shot with those LTTPT tiles.
CrystalBlade: This shot is a good start. If it is possible to squeeze it in any, I suggest making the actual walls curve in and out a little bit to get rid of the square look going on. Probably not possible due to the room layout, though. Like I said, good start.
FireStorm: This shot has a nice setup considering the tileset in use.
#4
Posted 28 July 2004 - 03:08 PM
Just kidding, I null voted. Enjoy the joke by the way.
#5
Posted 28 July 2004 - 03:13 PM
#6
Posted 28 July 2004 - 03:17 PM
Ccc:
I'm not surprised this is doing well. This shot is great. The only thing I don't like about it is that bright green. And that's the only thing. You may have trouble working with mountains that big, but graphically they're perfect.
Noel:
Looks quite good... though those walls, I'm not sure about the perspective on the bottom side. It's hard to tell which way they face. And "height" isn't coming across seamlessly, even though there are no obvious tile clashes...
LinktheMaster:
Pretty standard shot... These are pretty much the same tiles as were used in your last shot, only it's night. So I don't have much more to say.
Happyman:
PWWWWWNNNNNZZZZZ!!!
Nick:
Good, solid use of LTTP tiles. Is that a new ladder I see?
Hero Link:
Good solid use of........Pure tiles. Gee, I'm not very interesting, now am I.
Ian:
Good solid use of.... god, I'm no help, am I?
Your subscreen frames still kick serious butt.
CrystalBlade:
This is a pleasing screen. However, for use of those cave tiles, you might want to extend the raised portions one more tile in the direction of the outer wall. Have them come out of the existing wall, rather than meet it. Hard to describe in words... but otherwise, good.
Firestorm:
Wow, you're taking full advantage of the GB tiles at your disposal. I like it. Those trees look a lot better than they do in other sets. Good job.
Ccc's is too good for there to be any question... unless mine can compete with it. I hope it will, but we'll see. I null voted as usual, but Ccc would have gotten my vote had I given one.
#7
Posted 28 July 2004 - 03:28 PM
Good, solid use of LTTP tiles. Is that a new ladder I see?
The ladder (and the mountains, actually) are from PrinceMSC (though I edited the tops to fit in with the tileset I'm using).
#8
Posted 28 July 2004 - 03:55 PM
#9
Posted 28 July 2004 - 04:04 PM
NoeL: I like this shot, those tiles are excellent tough try making the floor a different color than the walls.
LinktheMaster: I like this shot, nice tiles, can't think of how you could make it better.
Nick: I like those mountains, try adding a variety of trees to it.
Hero Link: Good screen, though the mountains look odd with the dungeon tiles, the mountains perspective (angle) looks odd against the dungeon walls perspective (above).
Ian: Looks good, nice variety of tree colors, though the blue mountains look weird and the door on the tree looks odd.
CrystalBlade: Looks good, though walls shouldn't abruptly end like that, they should merge into the other walls.
FireStorm: nice use of game boy Zelda graphics, try to make it look less square.
#10
Posted 28 July 2004 - 04:12 PM
Everybody always says that... but this is Gerudo Valley; it doesn't have bushes or grass. I'll add stuff to this scene, but not greenery.
Also, perhaps a better word would be "too barren." These days people get annoyed when you use the word "bland" because it says nothing specific about the shot.
#11
Posted 28 July 2004 - 04:14 PM
#12
Posted 28 July 2004 - 04:27 PM
#13
Posted 28 July 2004 - 04:37 PM
*says what he wants*
WTF?!
#14
Posted 28 July 2004 - 04:44 PM
He submitted it in EOTW, I believe.
It would be so awesome if Happyman's shot won.
#15
Posted 28 July 2004 - 05:07 PM
Yeah.
This was a quick job. I'm not exactly a master of tiles, so I just took the tops off of the actual ALTTP mountains and threw them into it.
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