QUOTE(Jupiter @ Apr 10 2010, 08:30 PM)
Also, I am assuming that Ghoma is a cave entrance...very cool idea. I think the shape of the entrance looks a little weird though...maybe get rid of those corners? I don't know, it's not bad, just a thought.
About the shape: blame the designers. It's part of the classic tileset, I didn't make it, but I'll edit it since I agree that it looks odd.
QUOTE(Sir Evan @ Apr 10 2010, 09:37 PM)
Also, in the first screen of level 4, the "seeing into the floor below' is inconsistent. There should be a row of brick in between the doorways, so that the room below still has the top of the door. I'm also curious, what do you mean by damaging water? Water damages you by default in 2.5 if you don't have the flippers.
I understand about this inconsistency, however, I'm going to keep it in because otherwise there wouldn't be enough floor space on the bottom floor.
As for the damaging water, I've overlayed damage combos over the water so it damages you WHILE SWIMMING. This has produced a few problems of not being able to enter the water because it pushes you back, so I've made it so the water around edges is safe. (I'll have to find some way to explain that I guess)
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Currently, the enemy set up is: Ice octorok (same stats as octorok, but acts like a rope and emits fire upon death), Ice moblin (mobin stats, rope walk style, fire on death), Ice moldorm (faster version of moldorm), Ice wizzrobe (normal teleporting wizzrobe, but weaker and very hard to see), Keese, bat
All the ice versions of enemies are weak to fire, take 1/2 damage from arrows, and take 1/4 damage from the sword.
I'm thinking the boss will be an ordinary 3 or 4 headed gleeok...
Here's the image URL for the support banner I made for my quest (in case anybody wants it):
http://img251.images...pportbanner.gif
Edited by Pokemonmaster64, 11 April 2010 - 01:31 PM.