What do you think is a perfect tileset?
#1
Posted 30 March 2012 - 10:29 AM
#2
Posted 30 March 2012 - 12:23 PM
By completeness and usability? PTUX and DoR.
Pure Enhance and the other PTUX-DoR merge looks good, too, I yet have to try them someday.
#3
Posted 30 March 2012 - 12:43 PM
Edited by aaa2, 30 March 2012 - 12:44 PM.
#4
Posted 30 March 2012 - 01:01 PM
#5
Posted 30 March 2012 - 01:30 PM
#6
Posted 30 March 2012 - 01:42 PM
#7
Posted 30 March 2012 - 07:01 PM
#8
Posted 30 March 2012 - 09:23 PM
#9
Posted 30 March 2012 - 11:38 PM
#10
Posted 30 March 2012 - 11:55 PM
#11
Posted 31 March 2012 - 12:01 AM
I've always had a soft spot for BS, but there isn't enough of a variety of different tiles in its style, which is a shame.
The Pure tileset is probably my favorite of the choices in the poll.
#12
Posted 31 March 2012 - 01:34 AM
#13
Posted 31 March 2012 - 04:01 AM
PTUX is by far the most organized tileset out there, and the most extensive, if you consider "extensive" a good thing. Honestly, there's a point where having more tiles just makes it slower to sift through, and few people bother to systematically delete combos and tiles they don't plan on using (probably because if you screw up the process, you might end up causing yourself some big problems).
I tried to make DoR the most organized tileset, but the wide variety of different tiles made it difficult. Some are used in a very different way from other tiles in the set that serve a similar purpose (for example, different dungeons often function differently)...whereas in Pure, pretty much everything is made to conform to a standard structure. Most of the graphics are from LTTP and the GB games anyway, so they pretty much came that way before they were ripped.
I would like to take pride, though, in the fact that most tilesets today use the enemy sprite CSet labels that I painstakingly created for New BS and DoR. Yes, you can now change the sprite location and CSet for enemies in 2.5, but even then, I hope having all the default locations labeled saves people a lot of time.
...And also the idea of labeling combo sections. I'm not sure whether many tilesets have imitated that particular idea, but I believe it makes navigation and combo placement easier.
(Oh, by the way, I null-voted. I want to see how the results turn out, rather than to affect them. )
#14
Posted 31 March 2012 - 08:03 AM
Of couse I'm still hoping someone makes a star wars tileset and makes an actual game out of it.
#15
Posted 31 March 2012 - 08:07 AM
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