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Toughest quest you ever played?


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#46 Deedee

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Posted 01 February 2016 - 02:42 PM

Dimentio, have you actually completed LoH:IE without modifying the quest file - or is your experience of LoH:IE based on Yloh's videos?  I thought you said to me that you were sure if you could beat LoH:IE.  I appreciate the videos and such but the thing is that if I need to spend 15-20+ hours playing a game which I don't really enjoy just to get to one single challenging part then its probably not worth it for me.  Quests that I like to play are challenging straight from the start and the quests I know to be challenging certainly don't disappoint in that respect.

 

I have beaten it myself, unmodified, actually. I could record a Let's Play of it if you need proof.

Again, I recommend you release it to the database, or have somebody boost up the graphics so people can enjoy it as a beautiful quest. Most of the complaints about the original LoH were about how bad the game looked, and how some of the difficulty can be fake. The latter is gone entirely, as I have seen, and the former can be fixed rather easily. Hell, I could buff up the graphics to a level where people aren't complaining about them anymore, if you wish.

Very few people have actually got pissed at it because of it's difficulty. A great deal of hard quests look great, such as Armageddon Quest. People probably expected that, and were being nitpicky because there was nothing enjoyable to look at. They say the road to hell is the one with smooth, polished stones.  ;)


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#47 Shane

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Posted 01 February 2016 - 09:43 PM

People probably expected that, and were being nitpicky because there was nothing enjoyable to look at. They say the road to hell is the one with smooth, polished stones.   ;)

Can we please stop undermining the constructive criticism and reviews Liberation of Hyrule received? Calling them nitpicky just feels overall insulting to those who have a different opinion in which they're entitled to have, and I see no review that fits your probability anyways. These reviews have been undermined for years now, can we just stopped already?



#48 Bill Nye the Russian Spy

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Posted 01 February 2016 - 10:36 PM

Can we please stop undermining the constructive criticism and reviews Liberation of Hyrule received? Calling them nitpicky just feels overall insulting to those who have a different opinion in which they're entitled to have, and I see no review that fits your probability anyways. These reviews have been undermined for years now, can we just stopped already?

That's not how I read that use of the word, personally - he is offering to help address the issue, after all. :/

#49 TheLegend_njf

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Posted 01 February 2016 - 10:48 PM

I'm interested in playing LoH:IE now actually, I've already contacted James for a copy. :P

 

My opinion of the quest still stands. I don't agree with all of the design choices, but there are instances in this quest where it provides some interesting unique challenges, and that's the stuff I like. Perhaps there is some ideas from this quest I can use in the next Temple of Cole. [insert subtle evil laugh here]

 

We'll see where my opinion of this quest stands when I actually give it a shot. This one has a legacy for being tough as nails, and I'm even getting goosebumps. lol


Edited by NewJourneysFire, 01 February 2016 - 10:49 PM.


#50 Moosh

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Posted 01 February 2016 - 10:55 PM

Actually, now that I think about it, Blighted Abyss is harder than the first 4 levels of LOH:IE. The latter parts of IE might be harder then it, though.

Unless the scripted enemies somehow gave me the super playing skills and determination to pull through I can say that this is most definitely false. Assuming IE is all around harder than the first LoH, as I haven't actually played IE, there is no way any single dungeon of it is easier than Blighted Abyss.

 

 

Bill, I know for sure that LoH is bugged on the latest version of ZC because the "door repair guys" leave the dungeon once they take your cash, but they should always be taking your cash.  Can still be played but its way too easy if the robbers don't take your money.

Would it be possible to maybe update the original LoH on the database to include a script to fix that bug? I think most if not all of the beta builds have been taken down by now. And even when getting them from people who happen to have them, anything from before the final 2.50 release is only going to become increasingly hard to find with time. I don't know where I'd find "Beta 20" currently or even which version of ZC that was. So currently it's looking like beating LoH as you originally intended may just be impossible.



#51 Bill Nye the Russian Spy

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Posted 01 February 2016 - 11:08 PM

Now that I think about it, I can see this whole IE vs. BA thing as being subjective. BA was full of scripted enemies, but movement in IoR isn't locked to a grid, and you get to use slash attacks and (often) the Gale Boomerang. LoH and, I'm assuming, IE don't throw as much at you in the scripting department, but movement is a lot harder to deal with. Personally, I struggle more with "blocky" controls than with scripted enemies and obstacles, but to each their own.

Edited by Bill Nye the Russian Spy, 01 February 2016 - 11:25 PM.

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#52 James24

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Posted 02 February 2016 - 01:16 AM

Dimentio - I believe you when you say you beat LoH:IE without modifications.  Congratulations.  But can you beat v1.2?  The original LoH:IE had exploits where players could hide in doorways and reenter rooms which is something I never thought of because I never needed to use any exploits to beat it.  v1.2 fixes up these exploits as much as possible.

 

As for LoH:IE being on the database, I'd need a very convincing reason why what we have now is broken.  This works just fine, the small handful of people who want to play LoH:IE can do so privately without bothering the vast majority who spoke quite loudly last time that they simply don't enjoy LoH type quests.  And I don't agree that people were turned away by the difficulty - there were many instances not on the LoH thread where I was talking about something completely separate from LoH and then *boom* people start complaining about LoH's difficulty.  A most beautiful difficulty scorned by most and appreciated by few.

 

 

Moosh - OK, I suppose I can look into fixing LoH if it doesn't take too long to fix up.  Even if I fix up LoH, how would I go about changing things on the database?


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#53 Moosh

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Posted 02 February 2016 - 01:38 AM

Moosh - OK, I suppose I can look into fixing LoH if it doesn't take too long to fix up.  Even if I fix up LoH, how would I go about changing things on the database?

Hover over the Database tab and select My Entries. From there you can see a list of all your database submissions. Click on the gear to the right of the star rating to edit the entry. You can then change the text fields, screenshots, and quest file. Once the change gets approved by a database staff, it'll be updated.



#54 Rambly

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Posted 15 February 2016 - 07:44 PM

liberation of hyrule is definitely the hardest quest i've played. i'm not gonna get into this debate on whether or not it's good, but it's certainly very, very hard.

isle of rebirth was pretty hard the last time i played it, but to be honest, the last time i played it i kinda sucked at games. i didn't even play it on the hardest difficulty.

i've never really played either of the armageddon quests... i know. i want to. it was one of those things i always kinda wanted to try but i felt was way beyond my skill level. maybe now that i'm a lil better at playing games in ZC, i could give it another shot.

some hard quests that aren't talked about quite as often... the original demo quest is pretty dang hard. not unmanageably hard, and certainly not as hard as LoH, but definitely hard enough to where you have to be careful in how you advance. i think EX actually loosened some of the difficulty significantly, but i haven't really played that version.

#55 James24

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Posted 15 February 2016 - 10:25 PM

Rambly - I think liberation and armageddon are a very good quests provided you have the skills to play them.  But if you don't, then I can see why you might think its not good.  Its like going to a 3d movie and not having the 3d glasses - not going to be as nice.  Sadly, to acquire those sorts of skills takes a bit of dedication, experience, bit of pain when you first start and a willingness to keep an open mind to a style of playing you haven't experienced before.

 

On the scale of difficulty its demoex < demo < AQF < AQ < LoH < LoH:IE




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