A lot of people have brought up the reasonable point that if players opt to use an uncapping method such as F1 or tilde in ZC, there is some fault on the part of the questmaker and they shouldn't have put such a tedious part in the quest to begin with. If I may mention something unrelated to ZC, but related to the topic of uncapping in general, I'd like to point out that many gamers, myself included, use uncapping in professional games, including many classic video games praised for their impeccable design. Therefore, I don't think players use these methods as a result of poor design on the creator's part. I think Aevin hit the nail on the head when he said it's the players that are impatient, although that may be a bit of a negative phrasing. The truth of the matter is that no game or quest can be 100% free of tedious or superfluous content that players will find unnecessary to wait through. Unfortunately, games often have tedious gameplay as a negative side effect of major systems within the game itself: Any open world or adventure game, including many titles in the Zelda series, have the unfortunate side effect of excruciatingly tedious travel without warping. Even when warping is an option, it often involves a small cutscene of about 5-10 seconds that, while short, is still unnecessary and pointless to the gamer who has seen it a few dozen times already. In my many years of Chrono Trigger playing, I've seen Crono attack with a sword more times than the world's greatest supercomputer can count to; I really don't need to or want to sit through that animation every time it comes up in battle. And as far as long dialogue goes, some players just aren't interested in story whatsoever, no matter how good it is; s why should they be expected to sit through walls of text explaining something they don't even want to know about.
My point is that although gamers use uncapping to avoid parts of a game/quest that they have deemed unnecessary to the experience of the game, annoying, or superfluous, that is no reason to assume there is something wrong with the game itself or the way the designer made their final product. It simply means the player decided they aren't interested in sitting through that part of the game at normal speed. You can't have every piece of your quest or game appeal to all players, so you can't possibly expect every player to want to sit through the entirety of your game at normal speed. Uncapping is a tool used by players to improve their individual experience of a game. Even if it isn't something the designer intended, players use it to make a quest less tedious, more enjoyable, and in some cases playable.