I'm not calling anyone out on this (because AFAIK, no one has used it yet--but I honestly haven't read the whole thread
), but if someone seeing the inner workings of your password-protected quest bothers you... well, I just don't see why it would. How does it ruin your hard work? Why are you considering something that could easily be decoded by someone one day to be a trade secret? Professional game companies allow people to mod their games (oftentimes, many allow the source code to be seen!), and the integrity of the game is
still there, totally intact.
I could understand wanting to obscure cheat codes, but again, to compare it to modern-day games, anyone familiar with a game's engine can learn its "cheats," and most players recognize that cheating to get through it without difficulty ruins the challenge and kills the fun.
Getting back on topic, I'd love to get my hands on the ZC source code, just to see what kind of patches I could write. I see this as nothing but beneficial, and a great move on the devs' part.
That said, it seems that the devs are in a position where they longer have to take feature requests, and they can simply say "code it yourself" if they so please, especially to anyone who constantly demands new features.
EDIT: I just went back and re-read the thread, and I see that that argument
was used. Sorry D: