Sorry, I didn't make myself clear when I said "sell their quests". People don't sell Zelda Classic (i.e. the thing people can get for free), they sell a custom build of the Zelda Classic player (that's not called "Zelda Classic", obviously) that's integrated with a specific quest they made themselves (neither of which would be available for free, unless the author decides to freely distribute it as well as selling it (why?)). The package (integrated quest + custom ZC build) they're selling would need to be stripped of all Nintendo's stuff, obviously - you shouldn't need to "assume" that given I stated that pretty clearly. I don't see how it makes ZC look bad, and as long as you're not using Nintendo's assets there's nothing illegal about it. It's not illegal to make a game that has similar mechanics to another game. And "bad idea" or not, once it's made open source you don't have control over what people will do with it - including whether or not they want to sell their creations.
I should repeat, just to make myself clear and make sure the kids that don't understand copyright law don't get themselves into trouble,
you CANNOT sell your works if they contain any copyrighted material! This means ALL of your graphics, sound effects, music, fonts, characters, maps - including those in the ZC player - need to be
original or
public domain. You CANNOT sell a "Zelda" quest, and you'd be strongly advised to keep anything Zelda-related - including the name - out of your product. If you're not sure whether or not your game is legal, better to be on the safe side and release it for free. Selling involves all sorts of taxes and things, so best to stay clear until you know what you're doing.
EDIT: Also, don't sell quests that require the official Zelda Classic player to run, even if it's all original content. Keep Zelda and Zelda Classic as far away from your game as possible.
Edited by NoeL, 23 October 2012 - 07:35 AM.