Edited by Zieg30CT, 16 September 2008 - 04:58 PM.
ZC in Ubuntu Hardy Heron 64-bit
#31
Posted 16 September 2008 - 04:53 PM
#32
Posted 16 September 2008 - 05:04 PM
#33
Posted 16 September 2008 - 05:07 PM
#34
Posted 17 September 2008 - 07:24 PM
#35
Posted 19 September 2008 - 05:39 AM
If so, do you think it'd be a good idea to compile an SNES sounding patch to make it sound authentic?
#36
Posted 19 September 2008 - 06:29 AM
#37
Posted 19 September 2008 - 08:17 AM
Oh no. These fixes work regardless of the bit edition, thankfully.
It should.
If you can find one that isn't ungodly huge or badly out of tune or missing instruments, go for it. Last I checked, there were none that fit this criteria.
#38
Posted 19 September 2008 - 09:56 AM
Anyways - under Windows, as I understand it, Allegro just sends midi data to hte soundcard which then turns it into sound. It may be possible to load a soundfont onto your soundcard too with special drivers, I haven't tried.
Having allegro synthesize the sound itself means that job gets shifted from the soundcard (that might have special hardware for it) to the processor. If not necessary, I don't know if that's desirable.
#39
Posted 19 September 2008 - 10:36 AM
If you can find one that isn't ungodly huge or badly out of tune or missing instruments, go for it. Last I checked, there were none that fit this criteria.
Well, I have one thats neither ungodly huge nor badly out of tune, but missing some instruments. I can take a small GM soundfont and load the instruments from the SNES soundfont over it. Do you have a small GM soundfont, or know of one? Because, other than Synthfont's original soundfont, I know of none.
Edit: Actually, I have two, one is the Square soundfont, the other, General SNES. Chances are, I could take both and mix them together well so that very few instruments are actually from the original soundfont, but things like the Helicopter, Bird tweet, etc, probably won't be replaced, Infact, a lot of the synths may not be replaced either, but, hey, close is better than nothing.
As for the NES one, Koopa, That may be a bit tough. I think that there would be a lot of instruments copied, and it'd probably be better to take Vintage Dream Waves soundfont and organize it to GM. Theres too many sounds to sift through on it though, I think some 400 instruments, and I don't know if I'd have the patience.
Edited by Alestance, 19 September 2008 - 10:48 AM.
#40
Posted 19 September 2008 - 10:45 AM
Zophar (http://www.zophar.ne.../soundfont.html) has a few Nintendo-specific ones, but their legality is likely to be - along with roms and midis ripped from nintendo games or roms thereof - questionable.
#41
Posted 19 September 2008 - 10:49 AM
#42
Posted 19 September 2008 - 11:00 AM
#43
Posted 19 September 2008 - 11:33 AM
I'm not willing to call it complete, but at least its usable.
Scratch that, during the conversion from SF2 to DAT, MANY of the sounds stopped functioning correctly
Edited by Alestance, 19 September 2008 - 11:45 AM.
#44
Posted 19 September 2008 - 01:09 PM
Still downloading that gigabyte one, though.
#45
Posted 19 September 2008 - 01:38 PM
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