How do I color combo sprites to have the classic Graveyard color scheme?
(White Armos Statues, Graves & Mountain Pieces and Grey ground tiles)
Posted 09 October 2020 - 05:24 AM
How do I color combo sprites to have the classic Graveyard color scheme?
(White Armos Statues, Graves & Mountain Pieces and Grey ground tiles)
Posted 09 October 2020 - 05:36 AM
If you're using the default classic tileset, that's CSet 0.
Anywhere on the main editing screen (as well as a lot of other editing dialogues), you can press + or - to change the color set your combos/tiles are using. Normally it starts you out using CSet 2, so just press - a few times until they turn into the graveyard colors.
If you're using another tileset, it might not support those colors.
It should be noted that only CSets 2, 3 and 4 (and possibly 5 if you allow it) will fade in/out, so if you're placing these in a dungeon, any combos using CSet 0 won't fade during an item cellar/passageway transition.
Zelda Classic →
Quest Design Help →
SFX triggering when each combo activatesStarted by Taco Chopper , 05 May 2022 SFX, combo |
|
|
||
Zelda Classic →
ZC Development →
ZC Bug Reports →
[2.53.0] hookshoot on a "block all" comboStarted by Solynutt , 24 Dec 2020 weapon, combo |
|
|
||
Zelda Classic →
Scripting Discussion →
Script Requests →
One Combo, Many Outcomes Depending on Item UsedStarted by Spacepoet , 01 Sep 2018 ffc, combo, flag, trigger and 1 more... |
|
|
||
Zelda Classic →
Scripting Discussion →
help with mero's pitfall scriptStarted by Shadowblitz16 , 21 Sep 2016 pitfall, script, combo, flag |
|
|
||
Zelda Classic →
ZQuest Editor Help →
Combo swaps with combo usage updates?Started by Lüt , 12 Sep 2016 combo, copy, swap |
|
|
0 members, 1 guests, 0 anonymous users