I've been collecting assets to use in a non-infringing ZC release. I would like to involve more people in the project to assemble a complete assets package, which involves sound effects, music, and graphics.
If anyone is interested, you can grab the present package of Open Assets, and join in.
Some Hard Rules
All assets must be from a source where there is no license restriction. I have been gathering sounds from freesound.org.
All original authors must be denoted. I do not care if this is retained in the filename (my method), or in a separate text file.
Original compositions in any of the categories are welcome. Any content from a copyrighted/commercial product, will be automatically rejected.
Sound Effects
The archive above organises sounds by their designated use. You can play them all, see what we have, and what we lack, as I have made directories for each intended sound effect, and event. We are still missing some key sound effects, and choosing them to fit the end-result assets modules will be time consuming.
It does not however, hurt to have a wide selection per SFX category.
Music
Original Music, in MIDI, and SPC/NSF formats. The base requirements are:
- Intro
- Overworld
- Level
- Boss
- 'Level 9'
- Game Ending
Obviously, more music is better. i would like to have each track available both as a MIDI, and as an Enhanced type. Enhanced types should be in a chiptune format, not MP3/OGG.
Graphics
We have a license to Koten, courtesy of DragonDePalatino. We do however, need to retouch enemies, and the player sprites.
I would like to see a variety of player sprite options, male and female; possi bly other creatures too (e.g. Dragon player sprites).
Likewise, if anyone is interested in creating original tilesets, we would be pleased to include more than one or two as options in the editor. I might poke Mabus to see if we can use his Midgard tileset.
In general, I would like to see the following at some point as included assets packages, as both 4-colour and 16-colour:
- NES Style Fantasy
- SNES Style Fantasy
- Sideview Games
- Hi-Tech (Sci-Fi)
- Puzzle Game
Obviously, the priority is on 4-colour and 16-colour graphical assets that work like Koten/Classic/BSZ.
For the present, what we need for Koten, are replacements for potentially infringing npcs, bosses, and Link.
I have also started working on modules/templates for Zelda-themed quests, that do use infringing assets. These will be add-on (e.g. downloadable modules) content in the future.