I need some ideas for the following scripted items:
1) Dominion Rod - I have a fully function Dominion Rod that I tweaked a bit from the one in the script database. Mine actually has it where a dominion statue only walks while Link is walking (and in the same direction of course) BUT the statue also slashes (well, stabs) a sword every time player presses the item button (doesn't matter whether it's assigned to A or B, it using corresponding button). Link however, does NOT use a sword (or other weapon) but does do the attack animation (again, with no weapon in hand). When you press the opposite item button, it cancels the statue's movement. This essentially allows Link to have a far-away sword-wielding statue attack & kill enemies and activate sword triggers.
What I guess I'm looking for is what objects should such a statue be able to destroy that Link couldn't - if any - and instead of just basic sword stab, should the statue have a different-looking weapon? (thought about giving it a hammer with an overhead, pound animation but I think this would be a bit more complicated to script & I'll also have the hammer in the quest so it's not like it'd be that much different). Also, what type of puzzles might you have for such an item?
2) I scripted a 'One Hit Obliterator' item - basically a giant sword Link slashes that instantly kills every enemy it contacts HOWEVER at the expense that Link also gets killed in just one hit (1HP, or a quarter of a heart). It does not consume magic but no other item can be used when it's used. Debating giving it a cool down & if so, not sure if should be after every single attack or after so many consecutive uses. So far I have it scripted so that it's about 30 frames before you can use it again...also don't know if it should have a projectile that it shoots (like as sword beam) but I feel that may make it too overpowered, more so than it already is. I'm also thinking perhaps this will only be allowed in mini dungeons, as sword of a hack-and-slash enemy gauntlet where you have to take out large hordes of enemies in a series of rooms to reach end goal, which might result in a helpful but optional item (rupees, piece of heart, magic container, etc.). The animation is fully scripted to replicate a sword slash - because you can't actually create a sword lweapon at the moment, least not in the version I'm using. But it's quite boring. Not sure if I should give the animation some sparkles or how else to make the Obliterator appear more powerful/menacing.