Looking for help, and lots of it at that!
#1
Posted 29 November 2009 - 01:00 AM
Alright, I'm a young designer with big dreams and goals. I often dream up more than my designing programs can produce. I hope to one day have a team of programmers so using such design programs won't matter, but until such a day comes, I will just do the best I can. I first became interested in ZClassic when ver.2.10 was still new. I feel I have a decent understanding of the program, however, 2.5 still holds many mysteries. After watching the demo video "Key to the Heavens," I realized ver.2.5 was just what I wanted. I now have my game written, and while I'm no artist, feel confident in my spriting ability. However, I couldn't script my way out of a paper bag, and search as I will I can't find info on a few features. So, about those questions:
1. How do life gauge pieces work? I would like 20 heart containers total, but can't figure them out...
2. What do all the misc. options do for the enemy editor?
3. Can I make step-on buttons play a secret sound when pressed?
4. How are most cut scenes done? Specifically intros. (Please don't say scripts)
Again, I will post more Monday when I get home, mainly issues with my scripts. I intend to post some vids and pics too, but first I want my game to be noticably different and worthy of your attention. Until then, I humbly request your help with these small issues.
#2
Posted 29 November 2009 - 04:56 AM
Welcome to PureZC, and I'm glad you liked my video =)
#3
Posted 29 November 2009 - 06:13 AM
2. What they do depends on the enemy type. Go here and click on the enemy type you want to find out what all the Misc. Options do.
3. Doesn't it make the secret sound automatically? Anyway, if you want it to make a sound effect other than the secret sound, you'll need a script. Fortunately, it's a script that's sort-of inbetween simple and complicated and I'm sure someone will write one up for you. I would but it would take a while and I don't want to spend a lot of time replying to your post.
4. Most cutscenes are done by making a screen with an invisible guy, a load of strings joined together and the characters on a layer set over the screen so there's no pink background around them. To prevent messing it up somehow, Link is put next to a warp to the next screen of the cutscene, surrounded by solid combos to prevent walking to a differnent screen and turned invisible in Screen Data.
#4
Posted 29 November 2009 - 11:32 AM
#5
Posted 29 November 2009 - 11:38 AM
#7
Posted 29 November 2009 - 12:38 PM
And FFCs can be used for loads of things...like a spiked ball rolling back and fourth.
Honestly, I learned most of what I know about scripting and FFCs through messing around with The Fort Knights...so that's where I'd start.
#8
Posted 29 November 2009 - 02:42 PM
#9
Posted 29 November 2009 - 07:57 PM
#10
Posted 30 November 2009 - 12:47 AM
By the way (and I'm not sure I need to post this here, but hey, what the heck right?), my Zelda Classic has a most unusual glitch. When I first downloaded it, I was at a friend's house. I used it, it worked great, awesome, right? I get home, and now when playing my keys lock up and whatever key I was pressing at the time (if any) acts as though it's stuck, or constantly being held. The music sometimes gets stuck with it, sometimes it doesn't. If it does, it eventually gets unstuck and then plays really fast to catch up with where it should be. As for the game, it doesn't freeze, everything acts normal, minus the controls. Enemies still move, and hurt me, I still drown if Link happens to be facing water, the whole nine yards. Interestingly enough, these instances don't just freeze up ZClassic, my whole computer becomes unresponsive. Alt + F4, CTRL + ALT + DEL, ALT + TAB, nothing works. And it's only on my home computer. Anywhere else I take it it works fine. As you might imagine, this makes testing my games and playing others rather difficult. Any ideas on how I could fix it?
Edited by Eragon615, 30 November 2009 - 01:18 AM.
#12
Posted 30 November 2009 - 10:04 AM
#13
Posted 30 November 2009 - 11:34 AM
#14
Posted 30 November 2009 - 05:01 PM
#15
Posted 30 November 2009 - 05:33 PM
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