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Accessing an enemies' Spawn Animation via script


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#1 Mitchfork

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Posted 27 November 2020 - 09:11 PM

This would be nice so that ghost.zh can decide whether to play a spawn animation based on the setting in the enemy editor.  Currently this is possible only by using a misc.attribute field or hard setting it in the script.



#2 ZoriaRPG

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Posted 05 December 2020 - 09:38 AM

This would be nice so that ghost.zh can decide whether to play a spawn animation based on the setting in the enemy editor.  Currently this is possible only by using a misc.attribute field or hard setting it in the script.

 

Are you asking for spawn type (enter from side, random, placed) or the actual animation (flicker in, spawn poof)?



#3 Mitchfork

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Posted 05 December 2020 - 10:19 AM

Are you asking for spawn type (enter from side, random, placed) or the actual animation (flicker in, spawn poof)?

Actual animation.




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