"Wah ha ha ha!" These Ideas are in my head for my project.
A Greedy Protagonist
A Wario to Link's Mario is not really original, but it can give a breath of fresh air to the tried and true formula. Instead of being a noble hero, you are a gluttonous ("Oh Yeah!"), greedy ("Mineminemineminemine!"), rude (*Insert loud belch here*) and self serving threat ("WAH HA HA HA!") to both the heroes and villains of Hyurle. ("Oh great. Him of all people!")
Banking system like that of "Wario Land: Super Mario Land 3"
Along with the greedy protagonist, his greed is his primary motivation. After each dungeon and each section of the overworld, A glorified "Money Making Game" can be played to boost your earnings. The more risk in the game, the greater the multiplier to your rupees. But however, choosing wrong will divide the multiple of rupees. Afterwards, your earnings will be tallied into a bank where they will be kept until the end of the quest. If you die, you will lose a large sum of rupees along with all of your treasures collected being taken away and put back into their original spots.
Items organized as "Powers," "Keys" and "Treasure"
you know about the usual Zelda Items Link can use? Any protagonist can use those items as well. But I'd like to organize them by three categories: Powers, Keys, and Treasure. Two types of Powers exist. Permanent Powers (which our hero can keep no matter what happens like the boomerang, bow and arrows, bombs, rods, torches... you know, anything that can be used as items) and Temporary Powers (which will stay with you until the time limit runs out. Think attack boosts, defense boosts, speed boosts, flying modifier... you get the idea.) Keys are items needed to open paths in the overworlds and the dungeons (Be it a piece of meat, a letter needed to get potions, a few choice words, you get the picture.) Then there are treasures. Treasures are high rupee value items that will be kept until you die, in which they will be taken back to their original location. Say you found a Viking Helmet in dungeon 1-1. If you died, the Viking Helmet will be taken back to it's hidden room until you come back for it again. Treasures will be accounted for at the end of the quest when you are buying that castle.
Edited by KOManiacJim, 10 April 2016 - 06:41 PM.