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Best software for doing pixel art

pixel art drawing software advice

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#16 Koh

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Posted 29 November 2013 - 07:32 AM

Graphics Gale hands down. Paint is useless, and when working with palettes and sprite art, you simply should not be using it. You can, but you're not doing yourself any favors. GG is awesome. Supindahood swears to Photoshop, but he's just a sillyman. GG all the way.

Nonsense, I work in MS Paint with all my spritework, and haven't had trouble with palettes as far as creating them goes.  If you're specifically talking about restricting the palette for ZC limitations, all you have to do is open the finished product in Graphics Gale, check the number of colors and make sure it's <= 15, then save it as a 256 color BMP, and it should be perfectly fine, colorlossless.  Why not a 256 color PNG x-x.  (BMPS are so bloated.)

 

Otherwise, I feel every other program is bloated if you're trying to work pixel by pixel.  You don't really need layers, blurs and all that other extra stuff used for different types of artwork.  If you really need to work on top of a base, you just copy and paste it to the side, a perfect gridsize over, like animation frames, for a strip of animation.  Such as this recent spritesheet made below, all made within MS Paint.

 

vector_by_tamerkoh-d6w25b1.png

 

MS Paint gives you everything you could possibly need for just DRAWING sprites, including palette creation, but minus palette management.  Palette management can be handled with Graphics Gale if you absolutely need it, but if you aren't working in ZC, you probably won't need to.


Edited by Koh, 29 November 2013 - 07:35 AM.


#17 Avaro

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Posted 29 November 2013 - 08:23 AM

Actually you don't just have to make sure the amount of colors is 15 or less, but you also must only use colors that you have available in the palette you are planning to use the sprite in. Of course that's no problem if you use a custom tileset, with custom palettes.



#18 Eddard McHorn Van-Schnuder

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Posted 29 November 2013 - 03:25 PM

Nonsense, I work in MS Paint with all my spritework, and haven't had trouble with palettes as far as creating them goes.  If you're specifically talking about restricting the palette for ZC limitations, all you have to do is open the finished product in Graphics Gale, check the number of colors and make sure it's <= 15, then save it as a 256 color BMP, and it should be perfectly fine, colorlossless.  Why not a 256 color PNG x-x.  (BMPS are so bloated.)

 

Otherwise, I feel every other program is bloated if you're trying to work pixel by pixel.  You don't really need layers, blurs and all that other extra stuff used for different types of artwork.  If you really need to work on top of a base, you just copy and paste it to the side, a perfect gridsize over, like animation frames, for a strip of animation.  Such as this recent spritesheet made below, all made within MS Paint.

 

vector_by_tamerkoh-d6w25b1.png

 

MS Paint gives you everything you could possibly need for just DRAWING sprites, including palette creation, but minus palette management.  Palette management can be handled with Graphics Gale if you absolutely need it, but if you aren't working in ZC, you probably won't need to.

No. This isn't just based on opinions, when it comes to making 2D graphics, Graphic Gale is factually better suited compared to Paint. And your graphics aren't exactly the best argument for the use of Paint either.  :shrug:


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#19 Koh

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Posted 29 November 2013 - 11:43 PM

It's like saying Maya is factually better than Blender for modelling, which is true, but isn't the point.  You said Paint is useless for spriting, which simply isn't true.


Edited by Koh, 29 November 2013 - 11:43 PM.


#20 Shane

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Posted 29 November 2013 - 11:51 PM

I use graphics gale. If I don't need layers, blurs or any of that extra stuff, I don't use it. It's like going into a store and complaining that there's vegetables there. If you don't need vegetables, don't buy them. Common sense. :shrug:



#21 Koh

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Posted 29 November 2013 - 11:54 PM

Well obviously not, however, there's just a lot more distraction.  It's the same reason many people use Blender over Maya.  You open Maya up and see buttons and menus everywhere, and it's simply overwhelming.  But with Blender, there's at least half as many, and the learning curve isn't so steep.  It's the same deal with Paint VS GraphicsGale VS Gimp vs Photoshop.  All can easily house your basic spriting needs, some just have a bit more features, buttons and menus than others, many of which are superfluous for spriting.


Edited by Koh, 29 November 2013 - 11:57 PM.


#22 Ventus

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Posted 30 November 2013 - 12:10 AM

No. This isn't just based on opinions, when it comes to making 2D graphics, Graphic Gale is factually better suited compared to Paint. And your graphics aren't exactly the best argument for the use of Paint either.  :shrug:

Well if you don't want to use Graphic Gale, Paint is just fine for 2D graphics,  I just haven't seen whats so good about GraphicsGale. And on top of that it cost money... But whatever.

Everyone uses what program they are comfortable using like my brother uses Paint for everything while I use Gimp and Photoshop CS6 for a lot of stuff.

 

Edit: I guess GG don't cost money for the free version <.<


Edited by Ventus, 30 November 2013 - 12:14 AM.


#23 Shane

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Posted 30 November 2013 - 12:21 AM

But the OP is asking for the best software. Would you expect a professional company like say, Nintendo, to use Graphics Gale or Paint? I think the answer will be clear.

 

Paint can make sprites, sure, but there are programs that can do better. :P


Edited by Shane, 30 November 2013 - 12:22 AM.

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#24 Eddard McHorn Van-Schnuder

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Posted 30 November 2013 - 01:33 PM

It's like saying Maya is factually better than Blender for modelling, which is true, but isn't the point.  You said Paint is useless for spriting, which simply isn't true.

I'll give you that, I did say it was useless. I wasn't speaking in the literal sense of the word, though. And to be fair, I made that clear when I later in the same post stated that you can of course use it in order to make graphics, but that you're not doing yourself any favors by doing just that. So I just debunked your entire argument, bring me a new one, I am hungry! :)

 

Besides, which program is the better is absolutely the point. Heck, Koh, read the topic title. It is the only point! Haha!



#25 Koh

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Posted 30 November 2013 - 04:50 PM

I'll give you that, I did say it was useless. I wasn't speaking in the literal sense of the word, though. And to be fair, I made that clear when I later in the same post stated that you can of course use it in order to make graphics, but that you're not doing yourself any favors by doing just that. So I just debunked your entire argument, bring me a new one, I am hungry! :)

 

Besides, which program is the better is absolutely the point. Heck, Koh, read the topic title. It is the only point! Haha!

Oh it is XD.  Whoops~  Still, it's been fun! *brings the popcorn*


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