so don't touch cset 14?
I wanted some 8bit color enemies. so it can't be done? or easy? like just for clothing on Ganon?
Edited by LikeLike on fire, 29 January 2016 - 11:22 AM.
Posted 29 January 2016 - 11:20 AM
so don't touch cset 14?
I wanted some 8bit color enemies. so it can't be done? or easy? like just for clothing on Ganon?
Edited by LikeLike on fire, 29 January 2016 - 11:22 AM.
Posted 29 January 2016 - 12:29 PM
Oh 8-bit can be easily done for enemies, but Aquamentus, Gleeok, Digdogger, Digdogger Kids, Ganon, and Gleeok 2 seem to be the exceptions which can only use their ESPalettes.
Edited by Cukeman, 29 January 2016 - 12:30 PM.
Posted 29 January 2016 - 12:57 PM
Posted 29 January 2016 - 03:17 PM
Doesn't changing the Enemy Editor's Pal CSet simply change which ESPalette CSet is loaded in to slot 14?
Even if I change the CSet the box rechecks itself.
I don't see how you can tell the the aforementioned bosses to use colors other than whatever's loaded into CSet 14.
Edited by Cukeman, 29 January 2016 - 03:35 PM.
Posted 29 January 2016 - 03:31 PM
Posted 29 January 2016 - 03:34 PM
EDIT: You're right Saffith, 8-bit color works on those bosses. Turns out I was editing the "Old" enemy sprites when my quest is actually using the "New" enemy sprites. No wonder I didn't see any change!
Edited by Cukeman, 30 January 2016 - 03:16 AM.
Posted 05 February 2016 - 05:01 AM
More detailed Ganon info:
Ganon Appears: ESP3
Ganon is Struck: ESP3
Ganon is Vulnerable: ESP4
Ganon Dying Cycle: ESP 4, CSets 6, 7 & 8
Ganon’s Explosion Cycle: ESP 5, CSets 6, 7 & 8
Ganon’s Dust: ESP5
Posted 05 February 2016 - 07:31 AM
More detailed Ganon info:
Ganon Appears: ESP3
Ganon is Struck: ESP3
Ganon is Vulnerable: ESP4
Ganon Dying Cycle: ESP 4, CSets 6, 7 & 8
Ganon’s Explosion Cycle: ESP 5, CSets 6, 7 & 8
Ganon’s Dust: ESP5
is that the only thing those csets do?
speeking of csets, what do 15+ sprite csets do?
Posted 05 February 2016 - 01:30 PM
I'm pretty sure that is all they do. ESP 3-5 are pretty much Gannonbound. I just had to.
Here's some info I've compiled on ESPs from my own threads, and help topics: ESP 0 is for Aquamentus, ESP 1 is for Digdogger (and Kids), and ESP 2 is for Gleeok. 6-8 Are Tunics, and all the other are available for use with custom enemies with the 'Use Pal Cset' rule checked. The number entered is the extra sprite c-set they will use, and if it is left at "-1" the enemy will use the main palette's cset 14 by default, instead of the c-set you may have selected via the tile selector.
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