Wow thats a cool idea for a custom boss!!
The Official Quest Video Thread
#61
Posted 02 October 2007 - 11:21 AM
Wow thats a cool idea for a custom boss!!
#62
Posted 02 October 2007 - 04:13 PM
I know... I found this out after I made this particualar boss, and I found that in most cases it isn't helpfull anyway. Enemy's and whatnot will stay on the screen, but you can't add any new ones, so I figure that most of the time it's not really worth it.
#63
Posted 02 October 2007 - 04:36 PM
The most limiting factor about it though is that it warps fireballs, but it also warps fireshooter enemies. what is up with that? it's ridiculous...
EDIT: if you can't, you could easily add a couple with a script. If you're using a beta.
Edited by Joe123, 02 October 2007 - 04:38 PM.
#64
Posted 02 October 2007 - 05:04 PM
#65
Posted 02 October 2007 - 05:06 PM
However, I've been using the newer betas recently and they really are something fancy, no more spending an hour making things move across the screen and all.
#66
Posted 03 October 2007 - 05:59 AM
http://s4.photobucke...aCustomBoss.flv
#67
Posted 03 October 2007 - 07:00 AM
#68
Posted 03 October 2007 - 07:07 AM
#69
Posted 03 October 2007 - 07:15 AM
As soon as I learn to make a flawless video with CamStudo+MoieMaker combo, I show part of my new overworld. and cave system. I hope. I promised so many videos and nothing yet...
#70
Posted 03 October 2007 - 08:05 AM
I would do the same with a snake custom boss... also, my quest is going to be dark, so I'll leave bodies in pits of blood!
#71
Posted 03 October 2007 - 10:14 AM
But you don't any items when you're fighting mine
And yours looks quite good Migokalle, however it doesn't run too smoothy, you can see the seams and all. With a bit more work, it would look very good. And it surely wouldn't be too hard work to just make it walk left and right a little bit? would make it look more interesting.
Edited by Joe123, 03 October 2007 - 10:17 AM.
#72
Posted 05 October 2007 - 06:35 AM
The first Ballad of a Bloodline gameplay video!
Using the smallest windowed version, I could make a video without crashing. Mt. Dead End is supposed to be the saddest overworld you have ever seen. You will know why when you play the full game. Also, you will run into a lot of dead ends, but you will have a lot of items...
#73
Posted 05 October 2007 - 07:00 AM
#74
Posted 05 October 2007 - 07:48 AM
As far as I know, this means putting a flag on each combo...
Also, I hope everybody realizes that the video quality isn't perfect. Formations will look better in the game. For example, now the jumping Myra tile is just a hazy blob, while in the game it's even better than the Link jumping tiles...
EDIT:
So, you really think that I should put flags on my combos... You think I haven't put bomb, boomerang, etc. flag on the combos... Please, at least try thinking... If those were bugs, then I wouldn't submit this video... I just tried to play as a new player would do: trying random items on combos and being surprised when they doesn't work... Oh, man...
Edited by CastChaos, 05 October 2007 - 08:53 AM.
#75
Posted 06 October 2007 - 07:27 PM
These are from floor three, the lava/water floor. In the First video, you get to see: a torch thing, lava bridge, lava switching to water (twice so that you can catch it), and the second easiest black puzzle in the game. The second video has nothing new up to the end which shows a key that was hidden underlava.
Sorry about the quality of the videos. It's pretty... horrible.
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