I'm having a lot of trouble with using the editor and not wanting to mess up existing stuff in existing tilesets.
Is there a qst file that's literally as empty and bare as possible so I can start from the ground up? I really want to teach myself the ins and outs of everything one at a time (as its relevant to my quest) without getting overwhelmed by all of the different options.
Mainly that I don't really know how to customize something (like a CSet) without messing up a million other things. But also, I should start with tiles that are hard-coded, right? I can easily replace those, but looking at 100+ tile pages and even through the .txt, its a rough time figuring that stuff out.
I dunno, I've been doing a lot of research on game design and want to start as fresh as possible, to make sure I have an understanding of all the mechanics involved, so I can make a polished product.
And also, I still can't code, but I may be able to import the scripts I need right off the bat and have those ready to go before I even do anything but get Link walking around a blank screen with tile mods acting right.
I've been gathering item sprites for a while, now, and editing them in Paint.net, so I have a good idea of everything I need, but I'm going to have to 8-bit them--they're MC style.
Edited by Reflectionist, 05 April 2018 - 03:18 PM.