Mild language
#1
Posted 07 May 2012 - 01:01 AM
In the quest I am designing I wanted a villain to express great anger, and therefore swears one time. This actually was a surprise to one of my beta testers that I was called out on it with disapproval. This is the first the I have included a swear word in any of my quests. It is intended to be a one time thing in the entire quest, however, though I don't mind controversy, because this will be a darker quest than my other quests. But would it damage the integrity of the quest to let one swear word be included? Or is it okay on those terms.
Trust me, to remove all concerns or questions, I am not including an entire message string set of profanity, just one slightly inappropriate word to express a villain's frustration and anger.
#2
Posted 07 May 2012 - 01:08 AM
My opinion: It's your quest, if you want it to have language in it, do so. You can put a "language warning" label somewhere, but you shouldn't have to. I mean, if the main character's gonna make every other word be "f***," it might be nice to warn us ahead of time, but otherwise, it's not a big deal. Like, at all.
#3
Posted 07 May 2012 - 01:13 AM
Bottom line: It's good, as long as it's mild, and it has a reason to be there instead of just being there for the Hell of it. (Please shoot me for that.) On the other hand, if you're getting into pretty profane stuff (for example, anything that sets off the forum's filters), I'd at least drop a warning for those who are easily-offended.
#4
Posted 07 May 2012 - 02:45 AM
Also in another scene, (though this is not language related) there is alot of dead soldiers on the floor in pools of blood.
Would these examples be enough to give it a warning? I really don't want to base my entire quest on these themes, but I do want to relay a powerful message towards the beginning, that this is indeed a darker game, but mildly of course.
This kind of impact I believe is necessary to give me freedom to develop the plot that will keep players on their toes.
#5
Posted 07 May 2012 - 01:29 PM
My advice, to make you free to develop the plot how you want, is just have a disclaimer letting the player know that there are some mild language and gory scenes in the quest. Then they have no excuse to be offended; if they are sensitive to those things, they should stop and not play it.
Edited by Lightwulf, 07 May 2012 - 01:31 PM.
#6
Posted 07 May 2012 - 01:38 PM
#7
Posted 07 May 2012 - 01:55 PM
#8
Posted 07 May 2012 - 02:44 PM
Yeah. That's about six thoughts jumbled into one.
#9
Posted 07 May 2012 - 04:01 PM
But I'll admit, if people just add them for the sake of adding them, then they probably have some s***ty writing skills and I probably wouldn't want to sit through that. But the writing would tell me that instead of the actual words used.
People have complained about Fairy Dream's language, but LTM and I have no real intention of changing it since it's extremely minor because the words are not even censored on PureZC. Actually, let's take a look at some of the stuff I've pulled from a text dump.
Fairy Dream had 775 strings in this text dump. Mild language was included in a grand total of 11 instances.
You could call these unnecessary, but I honestly felt that they added to the characterization. The main talkative character is not going to say "Gosh darn. We better do some implied violence off screen on this baddie after he taunted the main hero with killing everyone he loved. Because golly gee willikers, that was kind of mean." As far as the humorous instances of language, we felt that the characters we created wouldn't hold back mild language (granted we have avoided the things that are censored on PureZC).
So yeah. If your quest calls for stronger language, go for it.
Edited by Nick, 07 May 2012 - 04:12 PM.
#10
Posted 07 May 2012 - 04:07 PM
#11
Posted 07 May 2012 - 04:46 PM
Quoted for truth. ^
Basically if the plot call's for some foul language (As they call it) Just do it, I mean it is your game.
#12
Posted 07 May 2012 - 07:36 PM
Personally, I consider the use of shocking language to be just that - shocking for the sake of shocking, but not shocking for the sake of grotesque. If I think the appearance of a fairly bad swear word will be shockingly surprising, but in a FUNNY way, then yeah, I'll put it in. But it'll very likely be an isolated case.
If you repeated use swears, and build them into the quest's common vernacular, then you're going to be thought of as being crude. If you use the words cleverly and sparingly, then you'll be a genius artist.
#13
Posted 07 May 2012 - 08:04 PM
No, I get the point, but using your example NJF, I think if he's going to use one of what's considered the "more severe" words there, it wouldn't make make as much sense if he never swore again. But again, it's your quest, do whatever you feel like.
#14
Posted 07 May 2012 - 10:48 PM
Just because Nintendo will avoid even saying "damn" doesn't mean you have to as well.
#15
Posted 08 May 2012 - 06:16 AM
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