I've been looking through the forums, vidoes, anything I can find before I posted this. I have multiple questions.
1- Instead of Triforce pieces, I was wanting to implement a medallion system (OoT). I have 8 sprites I made myself (Tiles). I have an image of what I wanted it to look like:
2- Custom Items- Subscreen, the questions get asked a lot, but when it comes to the subscreen, I can't seem to get my custom items to work properly. I understand you have to set the values (cursor movements), but they don't seem to work. Specifically, I have made 4 different rods (Includes original)- Light, Wind, Fire, Ice. I'm not using the book method with any of them. They are all "Wand" class items. I set the Init Data to have them all at the start so I could check to see if they work the way I want, but I can't even access the subscreen to select them, nor do they even show up. I used the "New Subscreen" Master Subscreen type, and just edited the properties of the items already there, never changed their values, just classes and object overrides. I seen a few topics on this, but it wasn't clear to me. I don't understand the "Level" value. And was wondering if having 4 "Wand" class items is causing the problems. Setting z### class items etc. doesn't make sense. I thought the "Class" set the item, not the "Class Override"?
3- Custom Items- There are a couple ideas I had for items (The Rods listed above), but as far as they work, I need some advice:
Ice Rod- I was wondering what script I could use to actually freeze enemies/water.
Wind Rod, I was wanting a knockback effect. For instance, the boss I wanted to pick for the level it's located in- Patra. I wanted to make it only vulnerable to the Wind Rod, in a different way then just damage. I wanted the little enemies to be immune to everything, and the rod to blow them away so that you could strike the big one.
Clock- It seems the Clock class is different than the rest. Is it possible to use the Clock as a B Item weapon? I don't want the immunity effect, or freeze. I wanted it to be like a slow-down item. I had the idea to make the boss insanely fast to where you couldn't even hit him, you had to slow him down.
Book- I was wanting to use it kinda like LttP, read it in front of certain objects with flags to trigger something, even if it's instant like using the Letter to activate the potion shop.
4- Lastly, and I'm sure this is impossible, because it's probably hard-coded. But I was wondering if there was a way to make the swords longer? I had the idea that the 2 sword upgrades were exactly 4 pixels longer than the last (16x16, 20x16, 24x16), so that each of them had longer reach. I seen a topic about this, but it didn't make sense.
Edited by Brae13, 23 September 2016 - 08:15 AM.