When Link normally dies in ZC, he normally spins around and then blinks out of existence. This script I'm requesting simply makes the latter part of the normal death be replaced with Link in his "KO'd" position, like in the Gameboy games.
[2.5.3] GB style Game over
#1
Posted 07 December 2019 - 11:37 AM
#2
Posted 07 December 2019 - 12:47 PM
When Link normally dies in ZC, he normally spins around and then blinks out of existence. This script I'm requesting simply makes the latter part of the normal death be replaced with Link in his "KO'd" position, like in the Gameboy games.
Do you truly need this in 2.53? 2.55 has a literal `onDeath` script slot, which is perfect for death animations...
#3
Posted 07 December 2019 - 01:11 PM
I'm sticking with 2.5.3 out of personal preference for now. If I ever make another quest, I will use 2.55.
As for the script itself, methinks Link->HP=0; could be used.
Edit: Update, I no longer need a script for a custom death sprite, so now this thread basically no longer exists.
Edited by Great Glass, 08 December 2019 - 05:37 PM.
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