After a large amount of feedback from Russ playing in Prototype 6F and P-Tux 7 playing in 6N, it was deemed that the party system is deemed way too broken for the older Zelda 1 classic style of quests (namely, the 1st and 2nd quests up to New Quest and most classic variants pre-2.50).
So, I have to make a move.
Unless people want me to be very daring and install this on AlphaDawg's 3rd Quest as an ultimate test of difficulty nerfing, I will probably make a very unpopular decision with the community and move the prototypes to the Zelda NES Remastered Framework and work from there until Cambria comes ready. I do not want to rush the Cambria developers as I want their work to be of the best quality.
Why?
The Zelda NES Framework is an extended Classic tileset and scripting set that allows for extended Classic features, has updated enemies, custom guys, and several new features over the years, including many different palettes.. I know it doesn't have the best reputation in terms of made quests, but it has hooks to support more modern quests, where New Quest 2013 cannot without a lot of work and Demo barely can. ZNR's framework is made for it.
Not saying Zelda NES Remastered (ZNR) was the best quest in the world (I enjoyed it very much, everybody else did not), New Quest Rebuilt was very controversial in its own right, and Downfall was way too hard (possibly even for me). It's probably a move I have to make in the face of the Cambria delays.
You can download Prototype 6F on the Project forum, and post your reaction here to this news.
Try the 3rd, or ZNR (and its framework). Which is the better route?
-James
EDIT: I will make 6T (3rd Quest) since Lv. 11 of New Quest (the extra level) put the Dawn of Sorrow party in its place. The answer will be definitive then.