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Custom Subscreen Screenshots


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#1486 SkyLizardGirl

SkyLizardGirl

    Unbeknownst to danger we call upon your help

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Posted 26 January 2021 - 12:18 AM

This is how my Subscreen is now..*

 

 

MtdZQF6.png


Edited by SkyLizardGirl, 26 January 2021 - 12:19 AM.

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#1487 Lüt

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Posted 26 January 2021 - 03:11 AM

Looks like Bagu's desktop.


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#1488 Twilight Knight

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    Tell all with glee, Argon's on PureZC

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Posted 26 January 2021 - 03:41 AM

This is how my Subscreen is now..*

Makes me excited to find out what all of those items are! 12 different swords  :drool:


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#1489 Bagu

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Posted 26 January 2021 - 12:14 PM

Looks like Bagu's desktop.

Show my icons to the riverman...
(it still makes me laugh)


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#1490 Lüt

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Posted 27 January 2021 - 05:50 PM

Riverman will be a very busy man.


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#1491 Bagu

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Posted 17 August 2021 - 02:02 PM

Yesterday I started working on this
(still in progress)

I LOOOOVED the LoK games.
The statues' faces are morphing, just like in the originally SR1 main menu screen.
 

 

 

bwjfEHk.gif

laFL03O.gif


Edited by Bagu, 17 August 2021 - 02:46 PM.

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#1492 ShadowTiger

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Posted 17 August 2021 - 02:22 PM

WTF, that's awesome! :wow: 

 

Just.. what are all of the acronyms?


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#1493 Bagu

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Posted 17 August 2021 - 02:28 PM

WTF, that's awesome! :wow:

 

Just.. what are all of the acronyms?

Thanks

Do you mean LoK and SR1 ?
...it means the Legacy of Kain games.
They released the Blood Omen- and the Soul Reaver (SR) series.
...oh yes, also the final crossover game Defiance.


Edited by Bagu, 17 August 2021 - 02:30 PM.

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#1494 Bagu

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Posted 24 August 2021 - 05:19 AM

Still in Progress
Active/Passive Subscreen for "Litte Hero"...
...it began as a heavily modified version of Master Maniac's "MC Subscreen Pack (DoR)".

 

239477098_306671034544711_30425717706958

The Clock, is not for a classical Zelda-Time display.
...it's a 24 hours "daytime clock". (each hour a half minute playtime).
 
16 hours: 6:00-22:00(10pm) a day.
8 hours: 22:00-6:00 a night.
...very much like seen in OoT, Majora's Mask.

I use a modified version of Emily's DayNight script.
...I added a ScreenMessage, for each day-/nightcycle. (inspired by Simon's Quest) NES.
...and I fixed the script's problem with warps (double leaving exits etc.), by an ffc script that costantly checks

if link got the Switch Item and can set altern tile/side warps.


Edited by Bagu, 24 August 2021 - 05:33 AM.

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