This is how my Subscreen is now..*
Edited by SkyLizardGirl, 26 January 2021 - 12:19 AM.
Posted 26 January 2021 - 12:18 AM
This is how my Subscreen is now..*
Edited by SkyLizardGirl, 26 January 2021 - 12:19 AM.
Posted 26 January 2021 - 03:41 AM
This is how my Subscreen is now..*
Makes me excited to find out what all of those items are! 12 different swords
Posted 26 January 2021 - 12:14 PM
Looks like Bagu's desktop.
Show my icons to the riverman...
(it still makes me laugh)
Posted 27 January 2021 - 05:50 PM
Riverman will be a very busy man.
Posted 17 August 2021 - 02:22 PM
WTF, that's awesome!
Just.. what are all of the acronyms?
Posted 17 August 2021 - 02:28 PM
WTF, that's awesome!
Just.. what are all of the acronyms?
Thanks
Do you mean LoK and SR1 ?
...it means the Legacy of Kain games.
They released the Blood Omen- and the Soul Reaver (SR) series.
...oh yes, also the final crossover game Defiance.
Edited by Bagu, 17 August 2021 - 02:30 PM.
Posted 24 August 2021 - 05:19 AM
Still in Progress
Active/Passive Subscreen for "Litte Hero"...
...it began as a heavily modified version of Master Maniac's "MC Subscreen Pack (DoR)".
The Clock, is not for a classical Zelda-Time display.
...it's a 24 hours "daytime clock". (each hour a half minute playtime).
16 hours: 6:00-22:00(10pm) a day.
8 hours: 22:00-6:00 a night.
...very much like seen in OoT, Majora's Mask.
I use a modified version of Emily's DayNight script.
...I added a ScreenMessage, for each day-/nightcycle. (inspired by Simon's Quest) NES.
...and I fixed the script's problem with warps (double leaving exits etc.), by an ffc script that costantly checks
if link got the Switch Item and can set altern tile/side warps.
Edited by Bagu, 24 August 2021 - 05:33 AM.
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