Edited by ZebraStallion, 26 November 2007 - 09:54 PM.
Making a remake of a zelda game
#1
Posted 26 November 2007 - 09:53 PM
#2
Posted 03 December 2007 - 12:06 PM
#3
Posted 03 December 2007 - 12:41 PM
#4
Posted 04 December 2007 - 04:56 PM
I've thought about doing Wind Waker, but diminishing the overworld, and making it mostly land.
#5
Posted 04 December 2007 - 06:56 PM
I think Wind Waker is the worst of the choices. Boating just can't work in ZC. I'm willing to bet Phantom Hourglass presents similar problems, but I haven't played it yet.
Majora's Mask is the next one out. ZC doesn't have anything resembling a transformation. It MIGHT be possible to create transformations with scripting, but it'd be immensely complex.
That leaves OoT and TP, the two most traditional of the 3D Zeldas. Both probably present the same environment- and item-related difficulties. Between the two, OoT's time travel would probably be easier to render than wolf transformations, and furthermore, TP's dungeons and overworld are abso-friggin-lutely huge.
So, unsurprisingly, I'm going to vote for OoT, the oldest game in the list. But my personal advice is to drop the idea of recreating any of them. Yeah, I know you told me not to think of the difficulty, but I use ZQuest so often that I can't separate the two topics.
#6
Posted 04 December 2007 - 07:09 PM
If you were feeling really adventurous, _L_ allowed us to utilise the mouse's (x,y) coordinates in zscript, although I think the routines required to get any kind of functionality out of those would be ridiculous.
Transformations?
Well we have Link Tile Modifiers.
It's easy enough to give Link an item that moves his tiles down to a new form via a script, and then remove it again at a later date. I've just been doing it actually.
The wolf would be rather more complicated; transforming to Link suddenly being larger than 16x16 is a different matter entirely, although it's certainly not impossible.
Which reminds me, I really need to finish off the final dungeon in PH. I got a really good time up the checkpoint, then got bored and started playing Fire Emblem.
Edited by Joe123, 04 December 2007 - 07:10 PM.
#7
Posted 04 December 2007 - 07:36 PM
#8
Posted 04 December 2007 - 07:37 PM
Edited by Evan the great, 04 December 2007 - 07:37 PM.
#9
Posted 04 December 2007 - 07:43 PM
just looking into my mind i know how i would want them to look like.I voted TP because imagining the awesome 2d game play would be fun.
#10
Posted 05 December 2007 - 01:08 PM
or maybe remake LTTP.
I wanted to make it, but people said a sequel would have been better. And now it's in my sig with big red letters. But if anybody wants to make an LttP remake, I welcome the idea. Sharon Daniel remaked Mothula so perfectly.
#11
Posted 05 December 2007 - 03:52 PM
Edited by Joe123, 05 December 2007 - 03:52 PM.
#12
Posted 06 December 2007 - 12:39 AM
Phantom Hourglass will be difficult in another aspect: item usage. The hammer looks like Link is using the Force (to partially quote Moonwhisper on 2.11's early slashing sprite issues. ). Grappling hook bridges haven't been implemented, yet (unless the developers got inspiration from Goof Troop for SNES). Et cetera. But, with some alterations, it can be done.
Wind Waker: All I want to say at the moment in regards to travelling is "piddle-paddle piddle-paddle."
I guess I could vote for Twilight Princess, since the custom bosses would be fun to make.
On a side note, I've been doing some thinking on how to implement Stallord's second phase into a ZC quest. After all, I might be using it.
#13
Posted 06 December 2007 - 12:56 AM
#14
Posted 06 December 2007 - 07:16 AM
#15
Posted 06 December 2007 - 07:25 AM
Now... I didn't say it was easy, did I?
But no, I won't do it. If I want to play any of those games, will boot up the original instead.
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