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Change Place-Names?


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Poll: I'm having integrety issues with the place names

Keep em or Change em?

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4 extra dungeons and a secret item/ending?

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Spells? Items? Both?

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#16 Alestance

Alestance

    Saint Alestance - Eliminator of the ZGP format

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  • Real Name:Lonk
  • Location:Pennsylvania

Posted 13 June 2007 - 08:20 AM

QUOTE(Moonwhisper @ Jun 12 2007, 11:24 PM)

No, it was Saria and Nabooru that had the NPCs that turned into enemies. Old Kasuto could still be easily be a dungeon, though.


I think you're talking about the Zelda 2 Challenge game. icon_lol.gif

QUOTE

MoP, you want to change the original AoL, but not enough in my opinion. For instance, you seem disdainful of any items that don't work as closely to AoL's as possible. However, I remember playing AoL when it first came out, and I was downright unhappy that Zelda 2 did not rely on items the way its predecessor did. I think the entire point of an AoL remake should be to make it more item-based. That's what LTTP did; it's why we saw the creation of the Mirror Shield, the Megaton Hammer, and the Magic Powder, among other things.


I seem disdainful about the items icon_blink.gif I thought other people did icon_sweat.gif

I would love to add all the items that ZC currently has to offer and then some, The thing is, I want to have those spells in too, because they make sense to me and were one of the features in that game. I think it'd fit right in.

Edited by Master_of_Power, 13 June 2007 - 08:39 AM.


#17 Mr. Pimpy

Mr. Pimpy

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Posted 14 June 2007 - 01:38 AM

4 extra dungeons would be fun. icon_clap.gif

#18 Old Inactive Member

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    I'm back sorta.

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Posted 17 June 2007 - 12:41 PM

Keep the orginle names (so it seems more AoL)

Also an extra 4 Dumgons woun't be bad

But Use Spelles so it seems more AoL


#19 Alestance

Alestance

    Saint Alestance - Eliminator of the ZGP format

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  • Real Name:Lonk
  • Location:Pennsylvania

Posted 17 June 2007 - 02:21 PM

Its quite Apparent that people don't want me to change the place names, but want 4 extra dungeons, and would like to see the spells as well as itmes.

The Engine:

I'm using two Global Scripts for jumping instead of the roc's feather. Overworld and Side-view areas you can jump with L.

Spells are selectable as items, just in a different menu on the subscreen

Spells I'm including:

1. Shield

2. Jump

3. Life

4. Hover(Replacing Fairy - use "R" to hover upward on the overworld overworld, in side view, it acts like the hover boots - does not go through locked doors anymore, to make you go through every area right icon_razz.gif)

5.Fire(auto)

6.Mirror

7.Spell

8.Thunder(auto)

9. Zora's Breath (Palace of the Waves)

10. Clone (Palace of Illusion - use R after activation to switch between clones, drains magic for as long as the clone(s) exist on the screen, can be cast multiple times, but are limited to 4)

11. ??? (Palace of Nayru)

12. ??? (Palace of Din)

13. Din's Fire

14 Nayru's Love

15 Farore's Wind(with correct spelling of Farore icon_razz.gif)

11 and 12 will not be revealed to you until you get them in the game, and those spells aren't required for the dungeon, however, Zora's Breath is required for underwater passageways and the Clone Spell is for defeating the Palace of Illusion's Heart. Another item inside the Palace is called the Clone Box. They only work within the Palace and allow you to set 4 locations in the Palace of Illusions to spawn Clones when the clone spell is cast within the room. When you destroy the Palace of Illusion's Heart you get the Boss Key and can progress to fight the Easter Egg boss(In Easter Egg, I mean it's a cameo boss from a different game icon_wink.gif)

Edited by Master_of_Power, 17 June 2007 - 03:37 PM.



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