Custom Subscreen Screenshots
#16
Posted 11 August 2006 - 03:25 PM
Very nice subscreen though--I'm going to wait until most of the bugs are worked out.
#17
Posted 11 August 2006 - 05:02 PM
If you haven't noticed, but some of that information reguarding the dungeons is set via the "Minimap Graphics" on page 4 of the dmap editor.
EDIT: The "medallion" is actually the quiver.. I need to rip some quiver sprites into my quest... The bomb bag is not going to be used in my quest though.
Edited by Sephiroth, 11 August 2006 - 05:04 PM.
#18
Posted 11 August 2006 - 05:36 PM
#19
Posted 11 August 2006 - 05:58 PM
...that came out of nowhere. Anyway, those subscreens are VERY nice. I especially like the style/element Gashin made his subscreen be. I don't know if those words describe it, but that's what I feel.
Freedom, yours is awesome, too. Just a little note, but how about a different background? I don't know much about the subscreen editor myself, but how about you make the background of the subscreen be a "map" of the current place you are at? Other than that, very nice.
And now, for Sephiroth. I LOVE the organization. Love it. I don't know whether it IS organized, but... it sure does look organized. Very good job.
Edited by skipper, 11 August 2006 - 05:59 PM.
#20
Posted 11 August 2006 - 07:57 PM
#21
Posted 11 August 2006 - 08:09 PM
#22
Posted 11 August 2006 - 08:19 PM
The only argument against it that I can think of is that it might not be broad enough to deserve its own category.
#23
Posted 11 August 2006 - 10:15 PM
#25
Posted 11 August 2006 - 11:40 PM
#26
Posted 11 August 2006 - 11:47 PM
just slap you a copy of a tileset in 2.11b11 and start playing with it, then if you mess up you can just drop another copy of the tileset in over it and you've lost nothing and gained experience in how it works, what to do, and what not to do.
Maybe you can start removing a piece at a time in the subscreen and trying it, until you find what you did that it doesn't like.
Edited by Freedom, 11 August 2006 - 11:50 PM.
#27
Posted 11 August 2006 - 11:51 PM
#28
Posted 12 August 2006 - 01:02 AM
Link75: Just wait until you see the finalized subscreen and I place all my items/equipment onto it. You may think it's organized then...
...that came out of nowhere. Anyway, those subscreens are VERY nice. I especially like the style/element Gashin made his subscreen be. I don't know if those words describe it, but that's what I feel.
Freedom, yours is awesome, too. Just a little note, but how about a different background? I don't know much about the subscreen editor myself, but how about you make the background of the subscreen be a "map" of the current place you are at? Other than that, very nice.
And now, for Sephiroth. I LOVE the organization. Love it. I don't know whether it IS organized, but... it sure does look organized. Very good job.
Organization is much better when working with a subscreen... You don't want to stick the ladder over in the area of selectable items or vice versa... I've had ZQuest crash on me plenty of times messing with the subscreen editor.
DMap-specific subscreens are still bugged.. What you should do is open a quest that contains no altered subscreens, and go to quest->misc data->subscreens and edit/overwrite the ones that are already there. That's how I did it.
#29
Posted 12 August 2006 - 02:09 AM
There are still a few things I haven't ironed out. The sword is supposed to be to te left of the bow. The quiver will be next to the HCP once I get the tiles for it. Underneath the triforce is supposed to be the large map, but for some reason it won't appear. It appears on the old subscreen and I can't figure out what I'm doing different...
And please ignore the passive (bottom portion)... I have done nothing to that yet. I will be getting rid of all the redundancies such as the 2 game times and minimap titles.
I would like to have my hearts in 2 rows of 10. Is this now possible?
#30
Posted 12 August 2006 - 02:22 AM
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