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Post Game Reward

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#1 Shosci

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Posted 06 October 2015 - 11:52 PM

In few Zelda Classic quests, there have been added content after the player has completed the main campaign. This can also be done if the quest uses multiple endings in more story driven games like Light of the Heavens and Eiyuu. However, in my quest, it has no such thing. 

 

What I plan to do is have a dungeon specifically opened after the main game is complete. There is no final dungeon in the main game, but instead moves it as a post-game dungeon so puzzle mechanics can be as difficult as I want, using all conventions throughout the game and uses it as a final test. 

 

The question is, what is a good reward for the player once they have completed said dungeon?

  • Items are really arbitrary. What would the player do with a stronger Sword or better Armor? At that point the player already has 100% the quest. They have no desire to replay the same file.

What I had in mind is go to a Light of the Heavens route. If the player has received the best ending, they get the password to the quest, giving access to scripts that are hard to discover from the database and forums. Did anyone else have something in mind?



#2 Avaro

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Posted 07 October 2015 - 11:16 AM

Maybe an item that is just fun to play around with.

 

Another idea would be to have a "new game +" where you restart the game with something special, but that is almost impossible to do in ZC and not really worth it.



#3 Deedee

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Posted 07 October 2015 - 12:17 PM

A good reward would be NewGame+, where you start another game, but with an item that lets you skip getting the sword and a few other essential items. Or, you could have a challenge mode, where the player gets to play the game again at an insanely high difficulty. Maybe both of them at the same time? Maybe even give the player a choice?


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#4 Timelord

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Posted 07 October 2015 - 05:46 PM

I have ideas for this, such as new dialogue, open exploration of areas that were nearly impossible to reach, and true post-game (epilogue) play. I concur that +1ATK/DEF, after beating it is pointless, unless you use the Quest Number System and allow the player to carry over super-secret items to your custom 2nd.qst file.

I favour the false-ending, where you muck with player expectations at the end, but there truly is more to do, to change te fate of the player, or characters. It's a good opportunity for a time-travel mechanic: Go back, with stronger things, and rewrite the future.


Edited by ZoriaRPG, 07 October 2015 - 05:51 PM.

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#5 kurt91

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Posted 08 October 2015 - 12:14 AM

The first "Kirby's Dream Land" game would display a message telling you how to activate the Hard Mode cheat, and completing it on Hard Mode would display a message telling you how to activate the Config Menu. Considering you can easily script a way to check the name of the quest slot being used, you can utilize it as a cheat code system, and do something similar, letting players activate a hard or alternate mode to play through the game again.



#6 Alucard648

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Posted 08 October 2015 - 12:32 AM

Maybe an item that is just fun to play around with.

 

Another idea would be to have a "new game +" where you restart the game with something special, but that is almost impossible to do in ZC and not really worth it.

Saffith did this in his "Antiquity" quest. It`s just 2 quests merged together in a single quest file. 

Speaking for ultimate post-game reward, quest password is best ultimate reward still valuable even after 100%-ing the quest. L4 cheat also good.


Edited by Alucard648, 08 October 2015 - 12:35 AM.


#7 Timelord

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Posted 14 October 2015 - 03:49 PM

Saffith did this in his "Antiquity" quest. It`s just 2 quests merged together in a single quest file. 

Speaking for ultimate post-game reward, quest password is best ultimate reward still valuable even after 100%-ing the quest. L4 cheat also good.

 

I have to disagree here. The L4 cheat is meaningless, as unless the game is broken, it serves no useful purpose; and both of these are easily obtained, without completing a game. I'd rather see something interesting, and original, as a reward.



#8 Sheik

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Posted 14 October 2015 - 05:01 PM

I'd rather see something interesting, and original, as a reward.

I'd have a Gel as the final boss and after beating it you get to a room with a big treasure chest. In said treasure chest you find 1 Rupee with standard item description.


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#9 Moonbread

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Posted 14 October 2015 - 09:11 PM

If it's a story driven quest, then some secret details about the story can be a really interesting reward.  If done properly, it can be a really neat look into the inner workings of the plot and why some things are the way they are, which can be more interesting than getting the ultimate sword when you've already beaten the final boss. :P  The game Hotline Miami did something like this, where if you found all the secret 'chips' in each level, you could spell out a password on a computer in the last level and find out what was really going on behind the scenes.  It made replaying some of the levels all the more interesting when I realized there was something really juicy and mysterious to find out.


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