Recently completed OoT 3DS and felt like once more sharing my thoughts on this fan favorite.
Cons
- There are very few enemies, they are weak and pose little to no threat, they have very poor AI, and Link is overpowered.
- Death Mountain is a shadow of its former self, no array of cave systems, no large mountainside to scale, just a small trail with 3 tektites and some forgettable boulders. Weak.
- Epona collides with every polygon.
- Unskippable cutscenes
- Navi and Kaepora Gaebora are sometimes (not always) a bit much.
- Final boss is not skill-based. He has no health meter, it's merely a quick-time event. Many 3D Zelda games have this glaring problem.
- While (as prequel material) temporarily sealing Ganon away works, it became an unfortunate, tired, anti-climactic trend in the series which makes a lot of the Heroes and Sages simply look weak and helpless. Originally this was done to respect ALttP as an epic conclusion to the series, but that is no longer seen as the final chapter for better or worse (for worse), and most of the games have been officially placed in branches of the timeline that don't connect to ALttP anyway. It worked in OoT, but I don't like seeing it again and again all over the series.
- I wish discovered grottoes stayed open (more important to me than "fixing" the Water Temple and Iron Boots, seriously I never thought opening a menu to get an item was a problem- I never groaned about it in Mega Man- in fact I prefer it that way in Mega Man, and I just ignored the glowing directional stripes they painted on the walls, what's the point? All you have to do is try new rooms until you come across something you're equipped to solve, the whole Water Temple is simple trial and error).
Pros
- It's a musical masterpiece.
- Exceptional degree of control in combat. (No prize for Z-Targeting which existed two years before OoT in Tomb Raider)
- Some brilliant dungeon design. I love how the dungeons make full use of the new third dimension with many vertical height puzzles and navigation. Other 3D highlights include the twisting corridor in the Forest Temple.
- Fantastic atmosphere and sense of immersion.
- I LOVE how this game feels when played on an N64 controller, playing it any other way just doesn't feel right. Especially when using the Ocarina.
- The world (though small by today's standards) is fun to explore and riddled with secrets.
- Instant nostalgia.
EDIT: I used to think Ganon was a better fight than it is back when I used Light Arrows to stun him then get behind him to slash his tail. This time I just rolled under his legs and slashed his tail with the Master or Biggoron Sword. No arrows or magic needed. Pathetic.
Edited by Cukeman, 29 April 2017 - 01:01 AM.