Am I'm mistaken or are these screens indeed smaller than typical ZC screens? If so, how/why?
Yes they are! They are the same size as GB screens. Just wanted to experiment and mess around in ZC
Posted 18 August 2019 - 02:16 AM
Am I'm mistaken or are these screens indeed smaller than typical ZC screens? If so, how/why?
Posted 01 October 2019 - 08:41 PM
Sans, that's actually really cool. I love it!
Posted 02 October 2019 - 09:07 AM
thanks alot
Posted 02 October 2019 - 02:26 PM
Posted 09 October 2019 - 08:03 PM
It's ok
Posted 14 October 2019 - 09:04 AM
Reminds me of magicant
Posted 14 October 2019 - 11:41 PM
Edited by Elixie002, 14 October 2019 - 11:59 PM.
Posted 08 November 2019 - 12:41 AM
Been remaking the Koholint overworld in Vintage Dreams.
This is my progress so far.
Posted 18 November 2019 - 04:16 AM
Remade the Key Cavern in Vintage Dreams.
Placement of the sideview section is a guess on my part.
Posted 20 November 2019 - 09:45 AM
What happened to the mountains? o.o Why did they needed to be Z1ified? Not a bad idea to GBify Z1's world, but I feel this isn't the most inspired route, sorry.
Posted 20 November 2019 - 10:20 AM
Shane: I like how the entire map looks, the mountains are weird. I think the author didn't map anything, he just replaced all the tiles... but I like it.
Posted 20 November 2019 - 10:26 AM
The author would had to map out the big trees, no? I feel like if the mountains were used like in the Gameboy games, along with having forest brush to break up the tree patterns, a "mysterious woods" palette for the Lost Woods, and a few more touch ups it would look pretty decent. Not the most amazing Z1 remake but decent enough to work as a simplistic interpretation. I can't say I'm a fan of it currently. Switching graphical styles requires proper design styles being switched also.
But if you like it, more power to you. This is my feedback. I'd probably be waiting for another GB remake. This one gets the job done, but I guess it's not enough for me.
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