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A Few Problems

ZQuest EZGBZ Tile Warps

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#16 Aevin

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Posted 05 July 2014 - 08:29 PM

Heh, sorry, my emphasis gets a little out of control, sometimes. ;)

 

I'm pretty confused. From everything you're saying, it sounds like it should work.  The only things I can think of are ...

 

1. You haven't visited the village DMap with the continue flag active. With it set up like this, the player needs to pass through the village first on the way to the beach.

 

2. If you're using an "Entrance/Exit" warp from the village to the beach, and the two have different level numbers, it will automatically set a continue point on the beach map.

 

If those don't work, I'm sorry I can't be more helpful. :(



#17 xanadude

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Posted 06 July 2014 - 12:34 AM

Heh, sorry, my emphasis gets a little out of control, sometimes. ;)
 
I'm pretty confused. From everything you're saying, it sounds like it should work.  The only things I can think of are ...
 
1. You haven't visited the village DMap with the continue flag active. With it set up like this, the player needs to pass through the village first on the way to the beach.
 
2. If you're using an "Entrance/Exit" warp from the village to the beach, and the two have different level numbers, it will automatically set a continue point on the beach map.
 
If those don't work, I'm sorry I can't be more helpful. :(

Heh, it's okay. I need to me more dependent and stop asking for answers and figure it out for myself. Anyway, the village is spawn. That might help. But I will try to see what works. Also, the script I put in just says Init~ and i can't dock the script. Below it it say Active, and below that it says onExit, and onContinue. Totally unrelated, I would like to add I love Hero's Memory. A lot. Top 5.

#18 Aevin

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Posted 06 July 2014 - 01:26 AM

Thank you! I'm really glad you enjoy it. :)

 

As for the script ... It compiled okay? You put the stuff in the buffer, compiled it, and it said it was successful?

 

If so, you should be able to assign the script called "shutters" to "Active."  Just click the script on the right, click the "Active" slot on the left, and use the arrow button between them to assign the script.



#19 xanadude

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Posted 06 July 2014 - 02:20 AM

It compiled fine.



Also tagged with one or more of these keywords: ZQuest, EZGBZ, Tile, Warps

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