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2.55- How to Create Landmines/Cannon


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#1 ywkls

ywkls

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Posted 25 May 2024 - 07:32 PM

This is intended as part of a series of tutorials on how to set up some of the various features which people might use in 2.55.
I will include screenshots as much as I can. This tutorial is on how to set up landmines/cannon.
These are a feature seen in many standard Zelda games where you step on something and it explodes.
This also lets you have targets which create other things on impact.
You can also use this method to create combos that fire projectiles on command.
 
For this, you will need one shooter-type combo and one none combo.
Place them next to one another.
If you're making a cannon, skip this step.
 
First, in the wizard set up the sprite for the projectile.
You probably want something that looks like a bomb explosion.
 
Next, under weapon type choose "E Bomb" or something else with the "E" in front of it.
This makes the projectile harm you.
If you don't want this to happen, you can set it to another weapon type.
 
On page two of the wizard, set the amount of damage that it does.
Don't set anything else on this. You won't need it for a landmine.
If you want to create a way to hit targets, like a cannon; set the step speed to something like 100.
 
On the main combo editor, select "Triggers", "Other".
Check the box labeled "Step->".
There's other things you can use to set off the projectile as well.
This can be used to activate it at a distance.
This usually works better for a cannon.
 
Finally, on "Triggers", "Effects" set Combo Change to 1.
This will make it where you can't set off the shooter multiple times.
If you want to fire cannon to hit targets, don't do this.
Then check the box "->ComboType Effects."
This causes the combo to create its projectile when triggered.
 
That's it! With only two combos you've create landmines/cannon!
They can also double as projectile shooters and more.
 
 
 

Edited by ywkls, 26 May 2024 - 11:15 AM.



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