Well well well, my first serious post in a while. It's no epistle, but I just thought I'd point out that, apparently, Aonuma will
NOT be the director of SS. But that begs the question....If not HIM, then WHO? I'd love for it to be a sort of joint Aonuma-Miyamoto effort, much like OOT and MM mask was (if I'm not mistaken). I'm sorry, but Zelda is its strongest when we get maximum effort from both of those two. Without Aonuma, the storyline doesn't feel nearly as vibrant, and without Miyamoto the actual gameplay feels like it was targeted at a ten-year-old.
And before anyone says "But every 3D Zelda game was a Miyamoto-Aonuma joint effort!", no, it wasn't. Oh, both of their names APPEAR in association with them rightly enough, but Miyamoto really hasn't been heavily involved in Zelda since Majora's Mask, after which he played only a bit part, handing over the direction of Zelda largely to Aonuma in time for WW. The transition had started in OOT, but the game was still more Miyamoto than Aonuma, roughly speaking. Then MM came around, and was more Aonuma than Miyamoto. But in BOTH Miyamoto made substantial contributions to the direction of the game. Not so once WW rolls around. Miyamoto only contributes to the core inspiration from then on, being busy elsewhere (Pikmin, etc.).
Anyway, what I'm trying to say is that Miyamoto has really only been involved in the series "on paper", as it were these days. Hopefully this changes. Because TP for the Wii was utterly uninspired. Even if the controls were spot on (which, for the Wii, they were NOT), the story was....Disappointingly formulaic. Spirit Tracks beat it in every way, and that's bad, because Spirit Tracks had some noticeable flaws itself.
(And for those of you who are going to post and say my opinion on TP is silly because "all Zelda's are formulaic".Please go away. This is not a profound revelation, as it's akin to saying all fictional stories are formulaic because they follow the basic template of <BUILD-UP>-<CLIMAX>-<RESOLUTION>).