Dungeon Doors.
#1
Posted 06 February 2009 - 04:59 PM
I've got all my doors set up in the Door Combo Sets dialog. I slap some doors on a screen and they look great.
But when I actually play the quest, the doors don't appear. All that shows up is whatever is on layers 0 or 1. This happens especially with shutters. But when I defeat all the enemies on the screen/solve a puzzle, the shutters open and then they look fine.
Blauragrarrg. I'm stuck. Someone please help me.
#2
Posted 06 February 2009 - 05:15 PM
#3
Posted 06 February 2009 - 11:20 PM
#4
Posted 07 February 2009 - 06:24 AM
Just make the locked and boss doors lock block and boss lock block combos. And for shutters, make the room type Enemies->Secret, put Flag 16-31 on the shutter, and set the secret. It's also much nicer cause you can put doors wherever the hell you want.
#5
Posted 07 February 2009 - 10:16 AM
that's what I did on my quest.
and the doors opens and close shutters.
but it will take some time though.
but it's totally worth it in the end.
#6
Posted 07 February 2009 - 12:59 PM
I have the "freeform dungeons" rule checked in ZQuest...are you saying dungeon doors are supposed to work in a "Cave"-type dmap when that rule is checked? I can deal with the locked doors. And shutters will open correctly when I kill all enemies/solve a puzzle, they just won't close on you when you walk into a room.
Yet Sinfex sez the shutters will only work correctly for "Dungeon"-type dmap.
I have considered making custom doors, or "off-center shutters" as they are called in Idon'tknow's tutorial, but they won't make that amazing "shutter" SFX, and they won't close on you when you walk in a room, ya? So when link walks in a room he could potentially walk through a solid wall i.e. the custom shutter. Also, in a cave-type dmap, secret flags are permanent when triggered.
I just would really like to make all this work without having to use that dungeon-type dmap setting. Please oh please don't make me have link walk the mandatory two spaces when he enters a dungeon room!
#7
Posted 07 February 2009 - 01:09 PM
#8
Posted 07 February 2009 - 01:28 PM
You know how much I love the amazing shutter SFX. If it weren't for that, I wouldn't even bother with ZC. I've edited my doors in the Door Combo Sets editor...now do I have to use a "dungeon"-type dmap for that to work or will it all somehow work with a "cave"-type? If so with the latter, then how?
#9
Posted 07 February 2009 - 04:45 PM
#10
Posted 07 February 2009 - 05:29 PM
#11
Posted 08 February 2009 - 03:54 PM
You're using a dungeon DMap just so you can have the shutter SFX?
Dungeon DMaps are terrible...
They're really not worth it just for one little SFX.
#12
Posted 08 February 2009 - 07:22 PM
#13
Posted 08 February 2009 - 07:31 PM
If so use the Dungeon DMap. If it's anything else then use caves.
#14
Posted 08 February 2009 - 07:41 PM
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