desert dungeon boss
#16
Posted 01 August 2012 - 03:31 PM
#17
Posted 01 August 2012 - 05:08 PM
#18
Posted 02 August 2012 - 11:48 AM
I'm using the most recent DoR, the file that's titled "DoRv2.0b - New Quest.qst". Is that the one you started with?
If not, the other one in the same package is titled "DoRv1.9b - Upgrade.qst". I haven't downloaded the version before that (there's one version before that on the database) so I don't know the filename.
Anyway, could you just tell me which version you started with? (Hopefully you remember??)
#19
Posted 02 August 2012 - 01:36 PM
But its awesome. I was afraid that I would have to recolor it somehow also.
#20
Posted 02 August 2012 - 10:50 PM
It'll take some time, but it's coming along nicely. I just finished Stallord's front horns (he actually has 2 sets of horns behind his eyes) for the open-mouth position. Prior to that, I got all the dinosaur sprites recolored; CSet 11 has 3 shades of gray plus white and black, so that's what I'm using. Plus, using those colors allows the graphics to work in other pallettes, so you'll be able to choose what color you want him to be.
#21
Posted 03 August 2012 - 01:37 AM
#22
Posted 03 August 2012 - 04:35 PM
Feel free to comment on/critique it. (I'll post a downloadable file {i.e. tile page export} once it's all done; this is double-size, so it wouldn't work for grabbing anyway. Just for display purposes only.)
So, FYI right now I'm working on the closed-mouth head. I had to find a clip of TP and take a screenshot from it in order to see what the top of Stallord's head looks like. This is quite a project! (But, it's fun! That's what's important. )
Edit: BTW, I meant anybody can critique this, not just beneficial.
Also, beneficial, I just wanted to let you know that the soldiers Stallord summons are officially called Staltroops. I could make graphics for them, too, if needed; I was thinking of using the Stalfos sprites (with closed mouth only) and adding armor. I've seen them with and without sword and/or shield. I also thought that making them slow-moving Leever-type enemies might work well; that way they come out of the ground toward Link (red leever) or just in the general location (blue leever).
Edited by Lightwulf, 03 August 2012 - 05:38 PM.
#23
Posted 03 August 2012 - 06:42 PM
#24
Posted 03 August 2012 - 06:46 PM
I will start working on some staltroop sprites while your working on stallord.
Once again lightwulf it looks great keep up the good work
#25
Posted 08 August 2012 - 09:35 PM
One thing that bugs me is that he's... huge. Maybe too huge to use. Anyway, I thought I'd let you be the judge of that.
Here's the head with both open and closed mouth (as well as the Chrono Trigger Tyrano sprites that inspired them):
- I'm not 100% sure on how the closed-mouth one looks. The perspective probably doesn't match the actual Stallord close enough. I wonder if I should make the face shorter by bringing the eyes forward (downward), shortening the jaw, and showing more of the back of the skull instead of just bending it.
Here's the body/ribs:
The front is in the upper-left; the back is in the upper-right; the combined picture (including neck bones) is in the bottom-middle.
I guess maybe placing the head on a few spaces down from what I initially planned (getting rid of some/all of the extra neck bones) might work. What do you think?
#26
Posted 09 August 2012 - 06:00 AM
#27
Posted 09 August 2012 - 08:07 AM
#28
Posted 09 August 2012 - 02:03 PM
#29
Posted 09 August 2012 - 02:37 PM
EDIT I PUT THEM ON A SCREEN BUT I CANT EDIT THE PIC ON FOR SOME REASON
Edited by beneficial, 09 August 2012 - 07:45 PM.
#30
Posted 10 August 2012 - 12:07 PM
Now, make sure that you have CSet 11 selected before you attempt to import these or there could be problems. (What I mean is press the "+" or "-" keys until CSet 11 is selected; ZQuest starts in CSet 2, so I press "-" until I get to 11.)
@Russ: If anyone wants to use these, just give me credit and it's fine. However, be advised that these tiles aren't complete yet. Not only is size an issue, but I have to finish the arms and hands.
I plan on having more than one position for the hands and arms since they are the most mobile parts of Stallord's body.
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