A Few Questions to ask regarding some 2.11 b16 features
Started by
Dawnlight
, Jul 03 2007 04:42 PM
18 replies to this topic
#1
Posted 03 July 2007 - 04:42 PM
1. Is there any way for Link to hold his sword when he's charging? Here'e the problem.
Is there a way for Link to hold his sword while charging for Spin Attack?
2. Can I get a description on all of the 2.11 b16 scrolls? What do they do and all of that?
3. What does the Charge Ring Do?
4. How can I make arrows part of the counter subscreen?
Is there a way for Link to hold his sword while charging for Spin Attack?
2. Can I get a description on all of the 2.11 b16 scrolls? What do they do and all of that?
3. What does the Charge Ring Do?
4. How can I make arrows part of the counter subscreen?
#2
Posted 03 July 2007 - 04:55 PM
1. I'm not really sure what you mean here. Sorry.
2. Here ya go:
4. You have to use the subscreen editor and place an arrow counter, as it is not part of the counter block. Relic has a guide for basic subscreen operations in the Quest Design Help forum.
I hope this helps!
2. Here ya go:
- Spin Attack: Link can now perform the Spin Attack. Hooray.
- Hurricane Spin: By charging up for a longer period of time, Link performs multiple Spin Attacks. The exact number can be modified in the item editor. This does not replace the Spin Attack.
- Cross Beams: At the end of a Spin Attack or Hurricane Spin, Link fires four sword beams in the cardinal directions.
- Peril Beam: Link can fire swords when he has one heart left (by default). I am fairly certain that you can change how many hearts it is in the item editor.
- Quake Hammer: By charging the hammer and then releasing, enemies in the near vicinity are damaged and/or stunned. I can't remember which.
- Super Quake Hammer: By charging up longer, a wider radius is effected, and I believe that it does more damage. This does not replace the Quake Hammer.
4. You have to use the subscreen editor and place an arrow counter, as it is not part of the counter block. Relic has a guide for basic subscreen operations in the Quest Design Help forum.
I hope this helps!
#3
Posted 03 July 2007 - 04:59 PM
Well, I'll answer number 1.
There should be, in the category of Quest->Graphics->Sprites->Link, you should be able to make a tile where Link holds the sword. Implement that in the aformentioned Link sprites category.
There should be, in the category of Quest->Graphics->Sprites->Link, you should be able to make a tile where Link holds the sword. Implement that in the aformentioned Link sprites category.
#4
Posted 03 July 2007 - 06:46 PM
The problem though, TS, is that it doesn't work. He won't animate, even though he's supposed to be.
#5
Posted 03 July 2007 - 07:03 PM
Then I guess he should upgrade to a newer beta, then.
Unlike me, who's not going to touch any of my 2.5 quests until 2.5 actually comes out. I know some of you don't have that kind of patience. (other than the SotW I'm working on in the 1337 Screenshot Thread)
Unlike me, who's not going to touch any of my 2.5 quests until 2.5 actually comes out. I know some of you don't have that kind of patience. (other than the SotW I'm working on in the 1337 Screenshot Thread)
#7
Posted 03 July 2007 - 10:56 PM
Dude, it hasn't been working in any of the recent builds. Another reason you shouldn't use the 2.11/2.5 betas... slashing looks retarded. Oh, but it doesn't look retarded to the developers apparently, even though it looks like Link isn't even holding the sword when he slashes with it. I mean, everyone has been complaining about this, but the developers won't do crap about it.
#8
Posted 03 July 2007 - 11:13 PM
You're talking about the flipped slash, right? Yeah, it looks like he's using the force to make the sword fly through the air.
#10
Posted 04 July 2007 - 08:08 AM
The problem though, TS, is that it doesn't work. He won't animate, even though he's supposed to be.
Actually it worked perfectly. All I've asked is to find a way for Link to keep his sword holding sprite when charging for spin attack.
#11
Posted 04 July 2007 - 05:23 PM
Another reason you shouldn't use the 2.11/2.5 betas... slashing looks retarded. Oh, but it doesn't look retarded to the developers apparently, even though it looks like Link isn't even holding the sword when he slashes with it.
I downloaded 429 to see what it was like, and the slash appears to be fixed in that one (except forward, I think)
#12
Posted 04 July 2007 - 05:26 PM
I haven't noticed anything horrible in the slashing... ever. Maybe I arrived on the ZC scene too late.
#13
Posted 04 July 2007 - 05:29 PM
I think it was messed up since before beta 15, which I deem to be one of the most stable versions.
I'm not sure about normal Link, but big Link's right facing slash appears about 16 pixels behind Link.
The forward one is, well, forward.
I'm not sure about normal Link, but big Link's right facing slash appears about 16 pixels behind Link.
The forward one is, well, forward.
#14
Posted 04 July 2007 - 10:52 PM
Slash has been messed up since the beginning of 2.11. Now, I don't have 429. but could you show a screenshot to me for proof?
I'll ask you... DOES THIS LOOK RIGHT TO YOU?
I'll ask you... DOES THIS LOOK RIGHT TO YOU?
#15
Posted 04 July 2007 - 10:54 PM
No, but it is minor enough for me not to care. Sorry if that's a little harsh, but it really isn't that big to me.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users