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Couple of Screen Flags and Quest Rules


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#1 Joe123

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Posted 02 July 2007 - 11:55 AM

I was using the 'Roar=Gasp Style' screen flag for a custom boss in 2.10.2, but nothing seemed to happen. Is this broken?

Also, I noticed there were a couple of new Quest Rules between 2.10 and 2.10.2, the 'No Scroll Warp Continue' rule and the 'Old-Style Tribbles' Rule. I'm assuming the first is to do with scrolling warps between two different Dmaps casuing problems with save points, but I'm not too sure. Any explantion of those would be helpful.

And I've always wondered what the 'Full-Screen Warp' Screen Flag does.

#2 Mitchfork

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Posted 02 July 2007 - 01:20 PM

I can't help you on the 'Roar=Gasp Style' thing... but I do know about the others.

'No Scroll Warp Continue' means that setting a scroll warp to go between dMaps won't determine the continue point. Very useful.

'Old-Style Tribbles' is a little more complex. In the 1.92 and 2.10 versions, Tribble enemies are split into other tribble enemies, which grow back into the original tribbles. This means that the cycle can continue forever. In 1.90, it goes like this: Tribble Zol->Tribble Gel->Normal Zol->Normal Gel. The tribble cycle never repeats, because the normal gels never grow up again.

'Full-Screen Warp' warps enemies as well as Link to the other screen. I'm not sure if it transfers anything else, though.

I hope this helped!



#3 Joe123

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Posted 02 July 2007 - 01:44 PM

ok, so the 'no scroll warp continue' is a bugfix, so I want that checked, I prefer the never-ending cycle tribbles (especially considering my tribbles are different graphics to my normal gels)

and that full screen warp is amazing. Does it even carry over fireballs?

#4 Theryan

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Posted 02 July 2007 - 02:59 PM

QUOTE(Ebola Zaire @ Jul 2 2007, 02:20 PM) View Post

'Full-Screen Warp' warps enemies as well as Link to the other screen. I'm not sure if it transfers anything else, though.


It warps items, too.

#5 Joe123

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Posted 02 July 2007 - 04:02 PM

does it warp fireballs though?

#6 Old Inactive Member

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Posted 02 July 2007 - 04:36 PM

For Roar=Gasp Style also make shouer you have the boss Rore SFX on

so that is mabey why it isn't playing (you need both on for it to work i think)


#7 Joe123

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Posted 03 July 2007 - 11:08 AM

ahhh, thankyou icon_smile.gif

noooo... Fireshooter enemies carry over aswell! that's no good...

and if you carry over enemies, they replace the enemies on the screen you carry them to? eh?

Edited by Joe123, 03 July 2007 - 11:32 AM.



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