Screenshot of the Week 193
#1
Posted 13 January 2008 - 01:53 PM
OMG!!
CastChaos
"After corruption, before invertion."
Nuvo
A switch and a stone door... hm... how the crap did I get up here anyway?
Plissken
I think I'm lost...
billy ronald
Billy climbs the neer by mountain in search of the 3 Pendants of Twilight
#2
Posted 13 January 2008 - 01:57 PM
#3
Posted 13 January 2008 - 02:21 PM
#4
Posted 13 January 2008 - 02:25 PM
Plissken, I like yours.
#5
Posted 13 January 2008 - 02:26 PM
#6
Posted 13 January 2008 - 02:39 PM
Evile: Some shot I made just for SotW, not my best work but a pretty good Pure screen I guess.
CastChaos: Looks pretty cool but the yellow palette looks kinda strange and the 2 floors being the same floor texture makes it kinda confusing.
Nuvo: A pretty good shot but it is basically the same as all the other shot you've made, could probably use more trees.
Plissken: Wonderful shot, nice palette and layout, noting much to complain about here.
billy ronald: An extremely poor Pure screen, this is defiantly not SotW worthy. The screen design is extremely awkward and makes no sense. I can't even understand what kind of area this is, it just makes no sense...
#7
Posted 13 January 2008 - 02:43 PM
#8
Posted 13 January 2008 - 03:06 PM
Evile: Very nice layout and a very nice usage of Pure, I always loved your Pure stuff. Vote would've been here.
CC: Reminds me a lot of aLttP, seems a little to bland and the red outlines on those banner things looks kinda strange but still very cool. 3rd place.
Nuvo: Love the door tiles, but as Evile said, very similar to your old stuff. That doesn't mean it isn't truly awesome, I really can't wait for Incedia . 2nd place
Plissken: Shot from Ancient Memories, I feel very good about this shot hence why it's in SotW.
Billy: I've heard you just block out criticism and I'm afraid this is what's going to happen here. :\
But this shot does not impress me, grass has literally no detail and the bird statue and trough sprites seem really out of place. One cliff seems to take up almost half of the whole screen, and to get on the stairs near the bottom you literally have to go to the VERY bottom of the screen. Solid combos 2 tiles at the edge of the screen when not in corners always seem outta place and I was never fond of those rock tiles in the bottom left corner. Sorry to point out so much, but hopefully you will take some of this criticism and run with it.
There's my 2 cents, thanks for the votes so far!
#9
Posted 13 January 2008 - 03:29 PM
CastChaos: Neat. Multi-floored mayhem!
Nuvo: That door looks so awesome! The switch could use a little work though.
Plissken: Awesome. Simply awesome. *votes*
Billy Ronald: Looks pretty neat. I think it could use one of those ember trees on the bottom though. I don't know why, but the screen just needs an ember tree.
#10
Posted 13 January 2008 - 03:47 PM
Evile: Love the Palette
CC: Did you catch my disease of Symmetricidus?
Nuvo: It's always the same old thing
billr ronald: Fix the design.
Edited by TriMaster001, 13 January 2008 - 03:49 PM.
#11
Posted 13 January 2008 - 03:49 PM
CastChaos: ALttP FTW!
Nuvo: Those great stone walls in the middle spread wonderpowder through the whole screen.
Plissken: Very nice design, I still love those stone/grass transition ground.
billy ronald: Hmm... Let me guess... You was bored, started to put random objects together, but had enough at the beginning and submitted it as it was?
EDIT: TriMaster, maybe. I just thought simmetry matches a non-inverted castle better. But I already made that area and I won't make others simmetric. Oh, if you knew...
#12
Posted 13 January 2008 - 03:52 PM
billy ronald: An extremely poor Pure screen, this is defiantly not SotW worthy. The screen design is extremely awkward and makes no sense. I can't even understand what kind of area this is, it just makes no sense...
Scorry but i frogot the detile and well i didn't relly sumbmite this screen seruisey (dum dum dummmmmm)
So bash all you want i don't relly care
But it was soupost to be a moution in Twilight burning
#13
Posted 13 January 2008 - 03:52 PM
#14
Posted 13 January 2008 - 03:57 PM
Though i almost voted for Evile.
(Evile's shot almost looks like a Lost Isle screenshot)
#15
Posted 13 January 2008 - 04:15 PM
Nuvo: It's always the same old thing
Now, I'm in a "What the crap?" moment because I've seen other people COUNTLESS TIMES submit a shot that looks almost EXACTLY the same as their previous ones with just a few palette tweaks and some custom graphics focal point, hardly anything new, and then their shot is drooled all over. So, I did as they did, I drew a stone door that took 3 hours to draw, which happens to be a main point in the game, and made a completely new palette that I don't even want to think how long it took me to like it, I did MORE than the other's I've seen, and NOW I'm gettin' all this 'looks the same".
What the crap. No one even NOTICES the palette, and now I just feel jipped for spending all that time drawing the door, when I'm getting pretty neutral feedback on it(the palette, at least, people seem to like the stone door.)
*takes a couple of breaths*
*sigh* Or maybe I just don't know how to take criticism anymore.
However, it should be apparent that this is very similar to my last shot:
as they were both small valleys or gullies, or whatever. But I honestly don't see how it's that similar to the two shots I sent before it:
Maybe the second one somewhat, but I honestly don't see any similarities between it and the first. But the main problem is is that all 4 of the past screens I've sent in have pretty much been within a 2 screen proximity.
*Anger released, mood: calming down*
In the end, though, Plissken's screen is still amazing.
Edited by Nuvo, 13 January 2008 - 04:18 PM.
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