You don't build your quests to be highly challenging either. FWIW, I could care less for the easy mode versions of my quests, but for the normal versions, it's an unacceptable and potentially game breaking exploit, that didn't have to exist in the first place. I wouldn't mind the option to make shooter enemies act that way, but forcing it isn't remotely acceptable.
Sorry, I can't agree there. I look at changes like this, in this light:
if it breaks games, and makes them unplayable, it's a priority. The problem with the benevolent shooters, lies in quests that have mandatory reflect puzzles, where the player must be standing in that close proximity to the statue, in order to reflect at the designated target. That's what makes it important... Not that it makes your challenge mode very slightly easier.
I highly doubt that the average player will notice it, especially if you spam the shooters. You need to be within one tile, for it not to fire. That was indeed a thing on the NES, and may also be a thing in some later games. It may have been a thing in 1.92 as well, but I don't recall.
I also believe that it only affects statues laid down with statue shooter flags, and not any general shooting enemy. I would need to verify that, but I'm fairly confident it's true.
If it is, then a shooting enemy that ignores all weapons, except script types, and affixing a special ffc script to your weapon that destroys shooters, will allow you to use a basic enemy editor enemy.
Edited by ZoriaRPG, 28 October 2015 - 12:34 AM.