Screenshot of the Week 146
#16
Posted 21 November 2006 - 01:03 PM
Sharon Daniel - Another nice cave shot (I remember you used the floor tiles for the last SotW)! I dunno why, though, but it's a little less appealing than the Goron Bomb Shop one.
Revfan9 - oooooooooooooookay! What can I say? It's a classic forest shot! Not really much going on, though. A few creatures or something would work.
Link75 - I like that winter shot! The colored trees kinda bug me, though. But hey, it shouldn't be too wintery. A few people sprites would be nice. In fact, if you did add people sprites to the shot (like a kid ice-skating or someone building a snowman) it would've been more attractive.
Linkus Mastii - Pretty much the same as Link75's with the lack of people sprites. I really LOVE how the castle looks! Beautiful shot!
It was a close match, IMO. But I will vote for Linkus Mastii only on the account that he used custom tiles that I haven't seen before. I would've voted for Link75, if he added some people sprites for the winter scene. Without them, though, the pic is just too empty. Sharon Daniel's pic is nice, but I'd like to see something aside from cave scenes. Revfan9, the pic is nice, but there's nothing really to look at in the pic.
A bit of a shame that 3 out of 4 of the screenshots suffered the same flaw: lack of people or creature sprites.
#17
Posted 21 November 2006 - 02:54 PM
I understand what you're saying. Maybe I'm biased, but I just don't think Linkus' screen is all that great. I'm not exactly in love with my own shot either, but I do like it more. Meh.
Seriously? You cannot even compare the two. 0_o ; His shot is just amazing... Well, I voted for him also...
Revfan9: Do you always got to abuse a screenshot you make, untill people just hate it? I'm sick of looking at this shot. It isn't even good, its alright. Nothing great. I'm sure the only 1 vote was from you.
Link75: It is an good screenshot, but the colors, on a snowy days just ruin it. Nice job though.
#18
Posted 21 November 2006 - 03:40 PM
#19
Posted 21 November 2006 - 03:52 PM
#20
Posted 21 November 2006 - 03:57 PM
S.Daniel didn't make those tiles. They are in the database.
http://www.purezc.co...ge=tiles&id=122
Revfan9:
2. The second screen looks like it is in a sandstorm because it is.
IPB Image
Out of my sheerest of boredom, and I have also updated the above shots to have the shadows and the treetops as well. I've entered it in SotW. I know I am gonna get PWNT to death, but whatever...
I just learned how to use the GIMP to put screens together to make maps and the such. So I made this all quick-like: (above screen and the other screen with shadows and treetops)
IPB Image
Wrong. Once agian...
Edited by /M/, 21 November 2006 - 04:04 PM.
#21
Posted 21 November 2006 - 06:47 PM
Anyways, here is what I have to say about the shots
Sharon Daniel: Great concept of using the warrior from DOS. Good picture.
Revfan9: I see a good forest scene here. Personally (I think I spelled that right), I thought you could mabey of put some of those vines in there.
Link75: Nice winter pic. Although I am usually obsessive with colors in shots of the week, I thought the different colored trees didn't make the scene look good.
Linkus Mastii: Nice work on the custom castle scene thingy. Looks nice and pretty classy.
They are all nice pictures. I can't decide who to vote for yet. I might come back later.
#22
Posted 21 November 2006 - 06:48 PM
S.Daniel didn't make those tiles. They are in the database.
http://www.purezc.co...ge=tiles&id=122
Revfan9:
Wrong. Once agian...
My mistake. My sincerest apologies.
#23
Posted 21 November 2006 - 07:35 PM
#24
Posted 21 November 2006 - 08:27 PM
Actually, I didn't use SwordofSeals' tiles. His were made in Pure's palette and were greatly reduced in color. I ripped those tiles directly from Dawn of Souls. I also edited them for BS Animation, Swimming, Stabbing, and Slashing. The tile you see in my screenshot is an edit I made, because there is no stabbing animation in the actual game.
Here's my rip/edit compared to the one in the database:
#25
Posted 21 November 2006 - 08:32 PM
And, there is no way I can believe you ripped it or not, since this is the internet, you cannot trust anyone, and they look the same. 0_o But, why does it matter if I do anyways?
#26
Posted 21 November 2006 - 08:44 PM
#27
Posted 21 November 2006 - 09:21 PM
About my shot, in my computer class we had to make a calendar with a theme to it, so I used Zelda Classic and made one for every month. This one was for December. The reason the trees are colored is because it was supposed to look kind of holiday-ish. January and February were normal winter shots though. So... that should explain it.
I like that winter shot! The colored trees kinda bug me, though. But hey, it shouldn't be too wintery. A few people sprites would be nice. In fact, if you did add people sprites to the shot (like a kid ice-skating or someone building a snowman) it would've been more attractive.
Yeah, that would have been a great idea. Don't know why I didn't think of it.
It is an good screenshot, but the colors, on a snowy days just ruin it. Nice job though.
Nice winter pic. Although I am usually obsessive with colors in shots of the week, I thought the different colored trees didn't make the scene look good.
I know what you mean. I should have used a better caption to explain it.
#28
Posted 22 November 2006 - 08:48 AM
Actually, I didn't use SwordofSeals' tiles. His were made in Pure's palette and were greatly reduced in color. I ripped those tiles directly from Dawn of Souls. I also edited them for BS Animation, Swimming, Stabbing, and Slashing. The tile you see in my screenshot is an edit I made, because there is no stabbing animation in the actual game.
Here's my rip/edit compared to the one in the database:
Good job Sharon!
Lol, i have both the PS1 version and GBA version, Sharon's looks like the PS1 version while that other one looks like it was from the GBA, i know cause i compared myself, i have an emulator for PS1 and i played it that way, then i have a GBA ROM of the GBA version i played and compared.
M, why not play the GBA version and the PS1 version and look for yourself?
Linkus, your screen shot has graphics that although may be Custom, actually look familure.... like a Enix game i played once on the SNES. Im not saying thats a bad thing. Looks good, i just wish more was going on in that screen shot.
#29
Posted 22 November 2006 - 04:04 PM
Linkus, your screen shot has graphics that although may be Custom, actually look familure.... like a Enix game i played once on the SNES. Im not saying thats a bad thing. Looks good, i just wish more was going on in that screen shot.
Really? O_O I didn't think I had progressed that far. However, I don't have that huge a skill; making large freestyle objects can be a pain in ZC(although I do have enough experience with Idraw3... I need to work in that program more) and I have a habit of thinking that everything has to be "pixel perfect", which means unnecessary shading and texturing for tiles.
On a side note, I found that the "Ruins of Light" tiles work unusually well with the ZC 2.11 template palette, especially Cset 7...O_o
#30
Posted 22 November 2006 - 09:25 PM
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