You would need to define how the cutscene begins and ends, how it is controlled, and so forth. The Freeze All (Except FFCs) combo type would freeze all action other than a cutscene script, but there is no single-pirpose solution script for this.
If you are warping Link around for your cutscene, you may be able to get by with placing a combo of this type on your screens.
See stdExtra.zh, too.
So the cutscene begins by activating the secret flags on a screen which puts a tile warp under Link, then he is warped to a series of nearly identical rooms that use this script
ffc script dontMove{
void run(int dir){
while(true){
Link->Dir = dir;
WaitNoAction();
}
}
}
which also allows me to face Link in a specific direction. Then I use a combination of freeform combos, combo cycling, and manual screen by screen animation to make the cutscene. I didn't know about the freeze all combo type (in hindsight I should have asked about this in ZQuest Editor Help first). I thought this would work but it also freezes my timed warps, which I need to progress the cutscene.
Edited by Korben, 01 March 2019 - 11:07 AM.