The 2 is height. I don't think there would be a problem with Big Link as I never had problems with it before. I think I would have problems once I change the hitbox of Link, but I am not going to touch that.
But OH okay, you set it up so that the FFC is the Person. Okay, the other script I was using was for the tile that you are standing on was the script. Okay, I get it now.
I will use the script "person" for all direction messages, and your "a_person" (That is what I renamed it), for my direction messages such as signs. I just have to remember that yours is the one with FFC as the person. XD
Cool well I am going to test this then.
Edit: And there was the problem. Works great now! Thank you! So I got the scripts I needed, that is going to help me a lot in my quest, as the first 2 were the main ones to get my cutscenes going. Thank yous!
Shoelace Script request
Started by
Shoelace
, Aug 24 2008 05:41 PM
19 replies to this topic
#16
Posted 25 August 2008 - 08:00 PM
#17
Posted 26 August 2008 - 11:12 AM
Ah, I didn't know you were using a tall Link. I updated the hoppers for that. Also fixed a few small problems, 'cause I'll be damned if I'm gonna do something right the first time.
#18
Posted 26 August 2008 - 04:15 PM
Oh, I don't really mention that I have tall Link that often because I don't use the bigger hit box. And my Big Link is only about 3-4 pixels added on the top, so it isn't a big deal to do with any of the scripts which why I don't mention it. But I will go try it out.
#19
Posted 26 August 2008 - 06:16 PM
The relevant change is that there are four places that refer to Link->Y+16 instead of Link->Y. I think that'll still be necessary, but I don't really remember how ZC handles it. You can just change or remove the offset if it seems wrong.
#20
Posted 26 August 2008 - 06:35 PM
If you don't check the 'Big Link Hitbox' flag, Link's position is refrenced from the middle of his sprite (so where you would expect it to be Link->Y+16).
So if Shoelace's sprite is only 3/4 pixels higher than a normal sprite, chances are it won't make any difference.
So if Shoelace's sprite is only 3/4 pixels higher than a normal sprite, chances are it won't make any difference.
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