Increase Enemy Length
#1
Posted 20 July 2008 - 10:22 AM
Can someone point me to the script/give me the script/create the script?
Thanks in advance.
PS: Yes, I read the "Attention to all requesters" thread and I respect anyone doing this for me, since I barely request stuff, I'm quite sure I deserve to get helped.
Again, thanks in advance.
#2
Posted 20 July 2008 - 02:05 PM
It's quite important really, we've needed larger enemies for larger Link for a long time now really.
We'll see.
If no-one else wants to, I'll take a stab at it.
#3
Posted 20 July 2008 - 03:12 PM
Anyway, thanks for the help. Indeed, I wanted larger enemies for ages, I don't know why the Dev's didn't implement it themselves.
#4
Posted 21 July 2008 - 03:31 PM
#5
Posted 21 July 2008 - 04:49 PM
#6
Posted 22 July 2008 - 10:32 AM
#7
Posted 22 July 2008 - 11:36 AM
When I get round to it.
Might have some time tomorrow.
#8
Posted 23 July 2008 - 05:21 AM
#9
Posted 23 July 2008 - 11:02 AM
You know how we just had a thread about not pressuring scripters too much and things?
Admittedly this is quite simple, but still...
Anyway,
void run(int a){
Waitframes(4);
npc e = Screen->LoadNPC(a);
e->Extend = 3;
e->TileHeight = 2;
e->HitYOffset = 16;
}
}
That should suffice.
D0 is the number of the enemy on the list to load.
Edited by Joe123, 23 July 2008 - 11:02 AM.
#10
Posted 25 July 2008 - 07:10 PM
#11
Posted 06 August 2008 - 03:37 AM
So what the script does now, is increasing enemy's length by increasing the bottom. Is there a way to make it increase the top?
Oh, and you have to choose an enemy as you would normally do, then make a FFC, attach the script to it, put in the number of the enemy as D0. (I'm explaining it here a little, because you made it somewhat unclear.) If it's correct, the enemy will increase and use the next row of tiles in the tilelist as new bottom.
Edit: I didn't put any pressure on you with that question. It was a simple question to know if you wrote it yet, not to make you hurry.
Edited by Twilight_Knight, 06 August 2008 - 03:39 AM.
#12
Posted 06 August 2008 - 04:17 PM
Sure, increasing length using ->extendz sounds great, but does it really work?
Yes...
It increased the length from the bottom, but the hitbox should also move down to the bottom, so it should effectively be the same as increasing it from the top.
And I don't see what's unclear about "D0 is the number of the enemy on the list to load."...
#13
Posted 06 August 2008 - 07:16 PM
And I'll check that out tomorrow, because I need some rest now.
#14
Posted 08 August 2008 - 01:02 AM
Yes...
It increased the length from the bottom, but the hitbox should also move down to the bottom, so it should effectively be the same as increasing it from the top.
Haahahaha LMAO.! You replied seriously to that! Too funny.
....Why do my jokes at PureZC always fall on deaf ears, No internet forum could be that innocent, right?
#15
Posted 08 August 2008 - 06:14 AM
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