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Various Requests


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#1 ZebraStallion

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Posted 18 July 2008 - 08:13 AM

I have some various scripting requests that I need to use in my quest.

1- An item script that changes all of the bombs in the game to another item.

What it will do in my quest: Before Link has a bomb bag, he can't carry bombs, right? Well I want it so before you get a bomb bag, when you pick up a bomb, the item message will be, "You got a bomb! But you can't carry it because you don't have a bomb bag." And I basically want the message to switch. The only way I could think of is to switch the item...


2- An FFC script where if you put a bomb on it, after the bomb blows up, a message string displays with a sound effect. But after you blow it up with a Super Bomb, it goes away.

What it will do in my quest: When you try to blow up something with a normal bomb that can only blow up with a Super Bomb, the fairy will say, "Link, I think you need a bigger bomb to get rid of a rock that big." When you come back with a Super Bomb, you can blow it up.


3- An item script that allows you to carry only one item of a certain type.

What it will do in my quest: There is one place on my subscreen that can hold items for trading. But it can only hold one. So I want an item script that I can attach to the trade items. Also, when trying to pick up a trade item while already having one, I want the fairy to say: "You can't hold that item Link." And I need the item to be put back.

Thanks a million to whoever does this! icon_wink.gif




#2 Beefster

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Posted 21 July 2008 - 03:44 PM

1. You don't need a script: put a goto-if control code in your string- check for a bomb bag.

2. I don't know if that is possible.

3. I'm not exactly sure how to check for a specific item within a specific itemclass.

NOTE: I haven't actually said I will help. I'm just throwing ideas out there right now.
ALSO: What's in it for me?

#3 Lemon

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Posted 21 July 2008 - 03:48 PM

QUOTE(Beefster @ Jul 21 2008, 03:44 PM) View Post

ALSO: What's in it for me?

Cookies.
IPB Image
Also, Hitler Obama...? That's dumber than the accusations that he's a blackula.


The bomb thing seems unnecessarily complicated. Just have a character in a house nearby, or in a general town tell Link about certain blocks that look like this, and that they are too heavy to blow away with normal bombs.


Edited by Lemon, 21 July 2008 - 03:50 PM.


#4 ZebraStallion

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Posted 21 July 2008 - 05:32 PM

QUOTE(Beefster @ Jul 21 2008, 03:44 PM) View Post

1. You don't need a script: put a goto-if control code in your string- check for a bomb bag.

2. I don't know if that is possible.

3. I'm not exactly sure how to check for a specific item within a specific itemclass.

NOTE: I haven't actually said I will help. I'm just throwing ideas out there right now.
ALSO: What's in it for me?

Well, I guess I only need #3 then. Lemon's idea is better. icon_razz.gif

And for you... Well you will definitly get a spot in my credits list, but otherwise, I don't have any sprites to give you or anything. I'm not that talented at spriting. icon_frown.gif Although I do have a couple of custom enhanced pure tiles that are pretty amateur, but you probably won't be interested in those... icon_heh.gif And I see that you may or may not actually help.

Also, could you please give a little more of an explanation on #1? I don't exactly know what you mean. [/newb question]

#5 Beefster

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Posted 21 July 2008 - 07:10 PM

QUOTE
\5\X\X - Goto If Item. If Link has a certain item, then ZC switches to another string. Argument 1 is the item ID (consult the I_* code listing in std.zh), and argument 2 is the string to switch to.
Taken straight from the ZC wiki.

#6 ZebraStallion

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Posted 21 July 2008 - 10:19 PM

QUOTE(Beefster @ Jul 21 2008, 07:10 PM) View Post

Taken straight from the ZC wiki.


Wait, then isn't this a script? If not, then how do I put this in my quest...? [/another newb question]

#7 Beefster

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Posted 22 July 2008 - 10:29 AM

it's a string control code, meaning you put it in a string. Put that code in the beginning of your string that says you can't hold bombs yet and link it to another string that says you found some bombs.

Perhaps the new features are just too much for you when you ask for a new script every other day, when half of them don't even need a script...

#8 ZebraStallion

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Posted 22 July 2008 - 11:36 AM

QUOTE(Beefster @ Jul 22 2008, 10:29 AM) View Post

it's a string control code, meaning you put it in a string. Put that code in the beginning of your string that says you can't hold bombs yet and link it to another string that says you found some bombs.

Perhaps the new features are just too much for you when you ask for a new script every other day, when half of them don't even need a script...

Okay. I get it. And I don't believe I ask for a script every other day. icon_eyebrow.gif

Thanks. icon_wink.gif


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