Link faces wrong direction when entering warps
Started by
The Satellite
, Aug 30 2007 06:11 PM
10 replies to this topic
#1
Posted 30 August 2007 - 06:11 PM
Okay, so, I try to have Link enter a cave/dungeon, etc., and whenever I enter the warp, he enters the cave facing downward, therefore immediately walking out of the room. How do I fix this?
Also, normally, if there's a Stair combo on the screen, it activates as soon as you walk into it. Instead, you have to walk directly onto it and stop in order to activate that. Help?
Details: Orion's ALttP Tileset, ZC version is 2.11 beta 15
Oh, and I've tried it in other versions, and it's not just the version that's causing it.
Also, normally, if there's a Stair combo on the screen, it activates as soon as you walk into it. Instead, you have to walk directly onto it and stop in order to activate that. Help?
Details: Orion's ALttP Tileset, ZC version is 2.11 beta 15
Oh, and I've tried it in other versions, and it's not just the version that's causing it.
#2
Posted 30 August 2007 - 06:26 PM
I think there's an option that states what direction link faces when exiting the warp/"coming out the other end". Oh wait... I may be thinking of RPG maker. Meh. You can check anyway.
And for the stair combo, I had a similar problem with pushing blocks and it was solved by a quest rule. So maybe it's a quest rule you're missing?
Sorry for the lack of help, I'm not that knowledgeable with ZC, unfortunately.
And for the stair combo, I had a similar problem with pushing blocks and it was solved by a quest rule. So maybe it's a quest rule you're missing?
Sorry for the lack of help, I'm not that knowledgeable with ZC, unfortunately.
#3
Posted 30 August 2007 - 07:21 PM
1: You set the Green Square directly overlapping the checkerboard stuff at the bottom that marks what won't be shown on the screen normally.
2: I dunno 'bout this.
Sorry I couldn't help you with #2, but there's not enough info for that, and it's never happened to ME before. Maybe you need to check the rule Walk affected combos are linked together, if it's not?
2: I dunno 'bout this.
Sorry I couldn't help you with #2, but there's not enough info for that, and it's never happened to ME before. Maybe you need to check the rule Walk affected combos are linked together, if it's not?
#4
Posted 30 August 2007 - 09:11 PM
Okay, so, I try to have Link enter a cave/dungeon, etc., and whenever I enter the warp, he enters the cave facing downward, therefore immediately walking out of the room. How do I fix this?
Also, normally, if there's a Stair combo on the screen, it activates as soon as you walk into it. Instead, you have to walk directly onto it and stop in order to activate that. Help?
Details: Orion's ALttP Tileset, ZC version is 2.11 beta 15
Oh, and I've tried it in other versions, and it's not just the version that's causing it.
I bet you have Z3 animation on. Z3 animation screws up a lot of things.
Also, normally, if there's a Stair combo on the screen, it activates as soon as you walk into it. Instead, you have to walk directly onto it and stop in order to activate that. Help?
Details: Orion's ALttP Tileset, ZC version is 2.11 beta 15
Oh, and I've tried it in other versions, and it's not just the version that's causing it.
#5
Posted 31 August 2007 - 01:33 AM
I'm having a similar problem with stairs. I can't enter mine Satirs [b], [c], or [d] at all. What gives?
#6
Posted 31 August 2007 - 04:54 PM
1: You set the Green Square directly overlapping the checkerboard stuff at the bottom that marks what won't be shown on the screen normally.
That wasn't it.
I bet you have Z3 animation on. Z3 animation screws up a lot of things.
Nope. I have Z3 MOVEMENT on, but I'm using BS animation.
I moved the square though, no change.
#7
Posted 31 August 2007 - 05:43 PM
1. If I can remember right, you but your green square under the door, and the blue square at the edge of the doorway. I believe that it's set up where Link spawns on the green square, but walks toward the blue square.
Vise versa if it doesn't work that way.
2.Sensitive Warp? I'm pretty sure it will activate as soon as you touch the combo.
Vise versa if it doesn't work that way.
2.Sensitive Warp? I'm pretty sure it will activate as soon as you touch the combo.
#8
Posted 01 September 2007 - 11:36 AM
Okay, now he enters the right way. Thanks, Linkus!
As for Sensitive Warp... is that a quest rule?
As for Sensitive Warp... is that a quest rule?
#9
Posted 01 September 2007 - 12:07 PM
No. Sensitive warp is a new warp type that warps you as soon as you touch it, not like the other warp types.
#10
Posted 01 September 2007 - 12:12 PM
Okay thanks.
Problem resolved.
... at least, I would like to say that. Sensitive Warp doesn't work. Again, I tried it on more than one version, so that's not the problem.
Problem resolved.
... at least, I would like to say that. Sensitive Warp doesn't work. Again, I tried it on more than one version, so that's not the problem.
#11
Posted 02 September 2007 - 04:58 PM
Okay thanks.
Problem resolved.
... at least, I would like to say that. Sensitive Warp doesn't work. Again, I tried it on more than one version, so that's not the problem.
Try turning off Z3 movement and seeing if it works. I rememberone bug where fairy flags weren't activated if Z3 movement was on.
Problem resolved.
... at least, I would like to say that. Sensitive Warp doesn't work. Again, I tried it on more than one version, so that's not the problem.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users