Hey everybody. So here is the deal: in my quest, I have a scripted Item called the Stone Pick. It is based around the Sand Rod script from the stdWeapons.zh example quest, but its a bit more complex. Rather than simply being used to raise a line of blocks from sand, the weapon has two attacks. Simply pressing the button does a quick swipe, which deals no damage but can stun most enemies. Hitting certain types of solid combos with this attack turns them into a corresponding walkable combo. If you hold down the button, you can charge up to release a short ranged magic beam instead, which will turn any non-solid combos of a specific type into their corresponding solid blocks. Overall, there are three pairs of stone blocks that the weapon can create, and each pair is marked by a different color: an immobile block that can be grabbed by the hookshot (red), a push block that can be moved in any direction (green), and an immobile block that does nothing else (blue).
So, the issue is that I am having a bit of trouble coming up with an interesting boss fight to base around the item, and wanted to know if any of you guys had some ideas.