I hope I'm not annoying...
But there is still one thing.
The screens, I want to use it for, already use an own Screen Data MIDI.
so When I set D7 to "-1", it switches to the same. (seems I have to find a way, to reset this originaly screen data midi and change it to "use DMap Midi)
I tried to use it oppositly
(btw I specially use it for Sword item IDs - at Lake Hylia, bees turn into harder enemies and peaceful music should switch to regular Hyrule OW Theme when you got the white sword)
So I changed the original screen Data, to "use DMap Midi" and changed the screen enemies from bees into tektites.
Then I set the script D0 to Item ID 5 (Wooden Sword) and verified the "backward" Enemy and Musik replacent.
(Tektites -> Bees)
(Hyrule Theme -> Peaceful Music)
I use functions in item pickup string to completly remove wooden sword, when getting the white one.
This worked great.
As long, as I have the wooden sword, peacefully music plays and bees are flying around.
Without it (after getting the white one) there are tektites jumping and Hyrule theme is playing.
Last teardrop in my eye...
As long as I got the Wooden Sword (and the script is running), walking from one screen to next/neighbour screen (with same script - and Midi Number on D7) restarts music. (because of new run.
Don't know if there's a way to fix it.
Oh, yes
...perhaps it's something to do, with one error.
When I set the screen Script to "run at screen init" it starts the chosen, New MIDI but jumps directly to the DMap MIDI after first frame.
Edited by Bagu, 25 December 2019 - 11:25 PM.