QUOTE(Sepulcher @ Oct 16 2011, 12:12 AM)
Dude! These would be perfect for my game since i'm using MC tiles! I have been trying to find a set of link tiles that use Z3 animation but none of them fit too well with the set. This set has been tested In my game and it looks like they were made specifically for the surrounding environment! You should definitely complete this sheet!
You most definitely can if you feel that way
.
QUOTE(NoeL @ Oct 16 2011, 02:51 AM)
Looks like I forgot to say... I love these tiles
Ha ha, thanks xD.
QUOTE(Sheik91 @ Oct 16 2011, 03:23 AM)
I'm not a fan of the colours either, just like Robin. But the animations are great and this might well be your best Link sheet yet. Nice job!
I dunno, I kinda like the colors personally
. Tribute to his old design; BROWN HAIR FTW!
QUOTE(Jared @ Oct 16 2011, 03:38 AM)
Agreed! I'm going to use these for my new (Or revamped) DoR quest.
In fact, Koh, these could end up being one of the most used Link tiles, because they're so wonderful! No lie!
I agree this is rising up as my best sheet; I'm working harder to make the animations more fluid.
QUOTE(NoeL @ Oct 16 2011, 04:45 AM)
Pfft, everyone knows
THESE will be the most used Link tiles... one day
That made me lol xD. He should be used though; but I wonder which tileset he'd look best in...
QUOTE(Radien @ Oct 16 2011, 07:43 AM)
Okay, thanks a lot.
Man... no one should ever underestimate the value of a good sprite animation. Whenever I edit BS enemies, I put another enemy side-by-side and base most of my design decisions on that. It allows for consistency and makes the process ten times easier and faster than it would be without a model.
As for the item hold tiles... hmmm... I guess maybe item hold doesn't actually support animations normally.
That's really too bad; I hate to think it'd be necessary to script just to use those very nice MC-style item hold animations. I haven't tried the Z3 animations yet, but LttP didn't have an animated item hold sprite, either.
Well, within the constraints of ZC without scripting, these still look good... so oh well.
I suppose there is a way to do it, even without scripting. It'd just involve a few combo cycling, and a "cutscene" screen
.
Due to the popularity, I've decided I'll take this sheet all the way. For starters, I've made it more organized, since I can predict how lengthy the sheet will eventually become, especially since it uses Z3 Animation. IF I didn't, it'd become a mess of poses.
Lastly, One-hand holding complete
:
As usual, there's an alternate version if you feel his hands shouldn't be so "close."