Screenshot of the Week 165
#1
Posted 10 June 2007 - 07:28 PM
Link fights some octorocs on the beach.
General Fondue
Revfan9
ZZZzzzzz...
Sharon Daniel
Trimaster001
"Link, some of these blocks are disguised as Armos." - Larine
zmaster
Not your average forest temple.
I'd like to remind everyone, again, to put the SotW number your entering for in the PM title. Thank you
#2
Posted 10 June 2007 - 07:32 PM
#3
Posted 10 June 2007 - 07:34 PM
#4
Posted 10 June 2007 - 07:38 PM
General Fondue: Too Empty
Revfan9(vote): You finally got the idea about great gameplay and graphics
Sharon Daniel: I know you have better shots. Needs a bit more detail
Trimaster001: Entered for fun
zmaster: I suggest not to enter dungeon entrance shots. People quote that they've seen too many of them.
#5
Posted 10 June 2007 - 07:40 PM
also Evan the Great and Revafan have some good ones too.
Still, i prefered Trimaster001's
#6
Posted 10 June 2007 - 07:43 PM
I have nothing to say on the rest of the shots. Sad.
Null'd.
#7
Posted 10 June 2007 - 09:03 PM
Leaned towards Revfan, despite the fact he used the mountains wrong, it still had the most stuff 'happening' in it in terms of detail and design.
I don't see too much "happening", considering the shot was taken in ZQuest. Hell, even the transparency colors are ****ed up.
BUT YOU DIDN'T HEAR THAT FROM ME.
Edited by Sharon Daniel, 10 June 2007 - 09:45 PM.
#8
Posted 10 June 2007 - 10:40 PM
#9
Posted 10 June 2007 - 10:54 PM
#10
Posted 10 June 2007 - 11:02 PM
An error in the usage of the LttP overbrush as well, and... umm...
The graphix be'th lame
EDIT: Also, it needs Link, enemies, and a damn subscreen.
Evan: Palm trees look strange. Sand is just flat-out ugly in this palette. Square, boring mountain design. lack of details on the ground.
Fondue: No details at all. Boxish feel. Oracles rooftops on LttP houses looks beyond terrible. Shot feels very rushed and very empty.
Sharon: Too boxy for my tastes, even for a dungeon. Nice floor tile edits, but other than that, there's nothing special about this shot.
Trimaster: Again, boxish. Too much brown on green. Purple trees. Too many of a single type of oracles tree, and there's just nothing to look at.
zmaster: I'm too boxy for your love. There's nothing going on.
Edited by Revfan9, 10 June 2007 - 11:08 PM.
#11
Posted 10 June 2007 - 11:37 PM
Custom, dammit! 100% custom!!! I'll kill you!
Sorry. I had to respond to that humorously to avoid sounding like a snob. (I still have to kill you though. )
#12
Posted 11 June 2007 - 12:23 AM
Fondue: lame shot, houses look hideous.
Revfan9: GENERIC PURE SHOT. How did this get so much votes?? WTF?
Shazzy: Quite a bit to square but nice floors and palette.
Trimaster: Nice shot although the walls are kinda boxy.
zmaster: Nice shot, don't see any problems here.
#13
Posted 11 June 2007 - 12:44 AM
As for the rest every one else has summed up so far, as for what I think of your screens!
a close second would have to be SD all though it is boxy.
#14
Posted 11 June 2007 - 01:45 AM
Revfan9: GENERIC PURE SHOT. How did this get so much votes?? WTF?
See, your argument fails. Every shot this week is a generic Pure shot. Mine is just the worst.
EDIT: AND DAMMIT PEOPLE STOP STEALING MY WORD!!!
Edited by Revfan9, 11 June 2007 - 01:45 AM.
#15
Posted 11 June 2007 - 03:45 AM
Revfan...
I am so confused by you. You showed this picture to me last week saying that this is how Pure supposed to be used, and how other Pure shots need to look like. Then, I pointed, the flowers, the fence that shouldn't be there, the leaves, and the puddle on the top. And then you told me, that the flowers, the fence, and the puddle was fine the way it was. What happened from last week 'til now? You confuse me.
However, I do like the picture Revfan. There are some design flaws in it, however, you know what they are, but you easier win this week. The design is better than all of the others. So, good job with that. *votes*
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